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#71
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#72
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A good MMORPG should be about the entire journey. It should be fun or make people feel like the work they are putting in is valuable. Wizards are not "valuable" throughout the vast majority of the Everquest experience, especially when considering twinking, and the problem becomes significantly magnified at the higher levels. One thing that could and should be done in an MMORPG to make the Wizard type of character more valuable is having single-party "boss" targets throughout the entire course of the game and having those bosses actually give out significantly more exp. In Everquest the amount of exp earned is solely based upon a static level formula and zone modifier, which means farming low/mid blues is the best way to level after you get past the low levels. If "boss" targets actually existed throughout the entire course of the game and gave out something like 5x as much exp, plus if the exp formulas were modified so that they didn't cater so much to farming low blues, then the Wizard would be far more worthwhile. The amount of time it takes them to do damage would still need to be fixed for the higher levels, though. Obviously the issue there, however, is that there shouldn't be a bunch of different spells that do the exact same type of thing, only with different numbers for different levels. The skill system in Guild Wars is the ideal, as it makes each skill/spell potentially valuable for any level and you choose skills based upon what you want to do and what you have the skill to execute the best.
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#73
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Admittedly I'm not sure if I could've stomached leveling a mage without skyfire and then chardok AOE. Shit is just tedious. But boss killing really is the pinnacle of blue 99. If you do raid in the high end scene, it becomes the vast majority of your playtime.
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#74
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I find quading satisfying. Back in '99 it likely would've been tedious. Now-a-day I'll finish a quad, and then have around 10min to do something else before I'm ready for the next. Browse, watch a stream, maybe play a match on Hearthstone.
I'll group with my monk when I wish to be engaged constantly. | ||
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#75
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This post isn't about Wizards state at high level, but discussion about Verant's logic about how you're supossed to solo past level 4 just with your nukes and your newbie weapon, when a single nuke deals about 8% hp of a dark blue con mob, while they hit you for about 12% of your hp per swing. Not to mention that you don't have enough mana pool to finish off a dark blue con mob on your own, while the pet classes can just sit and watch their pet wack things on their own.
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#76
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I started here in August last year as a wizard with no equipment. It wasn't that hard. Maybe you just need to suck less?
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#77
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#78
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Is leveling an untwinked wizard 1-30 hard? No. Engage at max distance with bolt spell, use roots, don't fight stuff that is too high level for you to actually finish off every single time even if you have some bad luck with resists, kill lowbie mobs that drop items that you can sell to tradeskillers/factioners and buy some low-end gear (especially hp rings). Etc. Plenty of people have leveled untwinked wizards solo just fine. EQ isn't a perfectly balanced game, but it's user error if you "can't solo for shit" on a wizard regardless of your level or gear. | |||
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#79
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at lev 1 you kill lev 1s at lev 2 you still kill 1s cause its safer and faster at lev 3 you can move onto lev 2s at lev 4 you should still kill 2s at 5, you can move onto 3s etc [You must be logged in to view images. Log in or Register.]
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#80
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Creating mobs, items, spells, populating zones, writing basic quests - requires ZERO previous programing knowledge. Well maybe some math if you want to keep things balanced [You must be logged in to view images. Log in or Register.]
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