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  #71  
Old 05-11-2014, 10:19 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
That Zurnansdndfthium fellow has serious issues with EQ and should play something else.
Too many players making conjecture on high end play (especially p99 play) without having actually done it / doing it. No, your fucking class R trakanon kill isn't how shit goes down. Not even close.
  #72  
Old 05-11-2014, 06:10 PM
Zuranthium Zuranthium is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Most fights are won or lost in the first 60 seconds for raids. Usually closer to the first 30 seconds. Wizards are good--most annoying part is the mob being pushed out of bellycast range.
No shit Wizards are good for single-target raids. I'm not talking about that. I'm talking about how a Wizard does during the REST of their gameplay, aka 99% of the time that most people put into playing their character.

A good MMORPG should be about the entire journey. It should be fun or make people feel like the work they are putting in is valuable. Wizards are not "valuable" throughout the vast majority of the Everquest experience, especially when considering twinking, and the problem becomes significantly magnified at the higher levels.

One thing that could and should be done in an MMORPG to make the Wizard type of character more valuable is having single-party "boss" targets throughout the entire course of the game and having those bosses actually give out significantly more exp. In Everquest the amount of exp earned is solely based upon a static level formula and zone modifier, which means farming low/mid blues is the best way to level after you get past the low levels.

If "boss" targets actually existed throughout the entire course of the game and gave out something like 5x as much exp, plus if the exp formulas were modified so that they didn't cater so much to farming low blues, then the Wizard would be far more worthwhile. The amount of time it takes them to do damage would still need to be fixed for the higher levels, though. Obviously the issue there, however, is that there shouldn't be a bunch of different spells that do the exact same type of thing, only with different numbers for different levels. The skill system in Guild Wars is the ideal, as it makes each skill/spell potentially valuable for any level and you choose skills based upon what you want to do and what you have the skill to execute the best.
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  #73  
Old 05-11-2014, 06:34 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Admittedly I'm not sure if I could've stomached leveling a mage without skyfire and then chardok AOE. Shit is just tedious. But boss killing really is the pinnacle of blue 99. If you do raid in the high end scene, it becomes the vast majority of your playtime.
  #74  
Old 05-11-2014, 06:40 PM
Meiva Meiva is offline
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I find quading satisfying. Back in '99 it likely would've been tedious. Now-a-day I'll finish a quad, and then have around 10min to do something else before I'm ready for the next. Browse, watch a stream, maybe play a match on Hearthstone.

I'll group with my monk when I wish to be engaged constantly.
  #75  
Old 05-11-2014, 06:45 PM
IzHaN80 IzHaN80 is offline
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This post isn't about Wizards state at high level, but discussion about Verant's logic about how you're supossed to solo past level 4 just with your nukes and your newbie weapon, when a single nuke deals about 8% hp of a dark blue con mob, while they hit you for about 12% of your hp per swing. Not to mention that you don't have enough mana pool to finish off a dark blue con mob on your own, while the pet classes can just sit and watch their pet wack things on their own.
  #76  
Old 05-11-2014, 06:50 PM
Rararboker Rararboker is offline
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I started here in August last year as a wizard with no equipment. It wasn't that hard. Maybe you just need to suck less?
  #77  
Old 05-11-2014, 06:54 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
I started here in August last year as a wizard with no equipment. It wasn't that hard. Maybe you just need to suck less?
I bet you were soloing a lot of stuff on your own, no one will believe you. Wizards sucks low lvl, can't solo for shit.
  #78  
Old 05-11-2014, 06:59 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
I bet you were soloing a lot of stuff on your own, no one will believe you. Wizards sucks low lvl, can't solo for shit.
Is leveling an untwinked wizard 1-30 as easy as playing a pet class? No.
Is leveling an untwinked wizard 1-30 hard? No.

Engage at max distance with bolt spell, use roots, don't fight stuff that is too high level for you to actually finish off every single time even if you have some bad luck with resists, kill lowbie mobs that drop items that you can sell to tradeskillers/factioners and buy some low-end gear (especially hp rings). Etc. Plenty of people have leveled untwinked wizards solo just fine. EQ isn't a perfectly balanced game, but it's user error if you "can't solo for shit" on a wizard regardless of your level or gear.
  #79  
Old 05-11-2014, 07:19 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
This post isn't about Wizards state at high level, but discussion about Verant's logic about how you're supossed to solo past level 4 just with your nukes and your newbie weapon, when a single nuke deals about 8% hp of a dark blue con mob, while they hit you for about 12% of your hp per swing. Not to mention that you don't have enough mana pool to finish off a dark blue con mob on your own, while the pet classes can just sit and watch their pet wack things on their own.
you not suppose to [You must be logged in to view images. Log in or Register.]
at lev 1 you kill lev 1s
at lev 2 you still kill 1s cause its safer and faster
at lev 3 you can move onto lev 2s
at lev 4 you should still kill 2s
at 5, you can move onto 3s
etc [You must be logged in to view images. Log in or Register.]
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Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #80  
Old 05-11-2014, 07:39 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Zalora [You must be logged in to view images. Log in or Register.]
No, you need programming knowledge to create custom content.
nope. none. If want to make custom scripted encounters, you can pick up a few things just looking at emu wiki for Perl usage.
Creating mobs, items, spells, populating zones, writing basic quests - requires ZERO previous programing knowledge.
Well maybe some math if you want to keep things balanced [You must be logged in to view images. Log in or Register.]
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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