![]() |
|
|
|
#1
|
||||
|
Quote:
You ain't played an end game wizard I guess (I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping) It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline. Are these threads supposed to be crying for wizard buffs or something? They aren't needed. EQ is situational learn to be strong in situations. | |||
|
Last edited by Nirgon; 05-11-2014 at 05:39 AM..
|
|
|||
|
#2
|
||||||
|
Quote:
Quote:
Quote:
__________________
| |||||
|
|
||||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
||||
|
Quote:
A good MMORPG should be about the entire journey. It should be fun or make people feel like the work they are putting in is valuable. Wizards are not "valuable" throughout the vast majority of the Everquest experience, especially when considering twinking, and the problem becomes significantly magnified at the higher levels. One thing that could and should be done in an MMORPG to make the Wizard type of character more valuable is having single-party "boss" targets throughout the entire course of the game and having those bosses actually give out significantly more exp. In Everquest the amount of exp earned is solely based upon a static level formula and zone modifier, which means farming low/mid blues is the best way to level after you get past the low levels. If "boss" targets actually existed throughout the entire course of the game and gave out something like 5x as much exp, plus if the exp formulas were modified so that they didn't cater so much to farming low blues, then the Wizard would be far more worthwhile. The amount of time it takes them to do damage would still need to be fixed for the higher levels, though. Obviously the issue there, however, is that there shouldn't be a bunch of different spells that do the exact same type of thing, only with different numbers for different levels. The skill system in Guild Wars is the ideal, as it makes each skill/spell potentially valuable for any level and you choose skills based upon what you want to do and what you have the skill to execute the best.
__________________
| |||
|
|
||||
|
#5
|
|||||
|
Quote:
Quote:
Also, we just found the game you should be playing. Have fun. | ||||
|
|
|||||
|
#6
|
||||||
|
Quote:
Quote:
Quote:
__________________
| |||||
|
|
||||||
|
#7
|
||||
|
Quote:
That said, with bane spells and if AC functions correctly on beta (it's not bad atm, but still). Wizard damage on targets where they aren't oom for TOO long is actually pretty good. It's a good time to have two wizards with IP exemption--just /q over once you're oom from casting hsagra / porlo's as much as you can :P | |||
|
|
||||
![]() |
|
|