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Old 05-11-2014, 05:35 AM
Nirgon Nirgon is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You can't actually burn anything down on your own.
Lol

You ain't played an end game wizard I guess

(I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping)

It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline.

Are these threads supposed to be crying for wizard buffs or something? They aren't needed. EQ is situational learn to be strong in situations.
Last edited by Nirgon; 05-11-2014 at 05:39 AM..
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Old 05-11-2014, 05:54 AM
Zuranthium Zuranthium is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
You ain't played an end game wizard I guess
Please, give me an example of a Wizard in a high-end zone that can kill a target with 3 casts or less (Disintegrate obviously doesn't count).

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
(I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping)
A ridiculous assertion. People didn't roll Wizard when they started Everquest with dreams of solo quad kiting in their mind. It's insanely boring and is NOT better experience than a strong group in a good dungeon.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline.
Wizards can hardly mash it for long. They run out of energy. Melee don't.
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Old 05-11-2014, 10:03 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Please, give me an example of a Wizard in a high-end zone that can kill a target with 3 casts or less (Disintegrate obviously doesn't count).



A ridiculous assertion. People didn't roll Wizard when they started Everquest with dreams of solo quad kiting in their mind. It's insanely boring and is NOT better experience than a strong group in a good dungeon.



Wizards can hardly mash it for long. They run out of energy. Melee don't.
Most fights are won or lost in the first 60 seconds for raids. Usually closer to the first 30 seconds. Wizards are good--most annoying part is the mob being pushed out of bellycast range.
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Old 05-11-2014, 06:10 PM
Zuranthium Zuranthium is offline
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Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
Most fights are won or lost in the first 60 seconds for raids. Usually closer to the first 30 seconds. Wizards are good--most annoying part is the mob being pushed out of bellycast range.
No shit Wizards are good for single-target raids. I'm not talking about that. I'm talking about how a Wizard does during the REST of their gameplay, aka 99% of the time that most people put into playing their character.

A good MMORPG should be about the entire journey. It should be fun or make people feel like the work they are putting in is valuable. Wizards are not "valuable" throughout the vast majority of the Everquest experience, especially when considering twinking, and the problem becomes significantly magnified at the higher levels.

One thing that could and should be done in an MMORPG to make the Wizard type of character more valuable is having single-party "boss" targets throughout the entire course of the game and having those bosses actually give out significantly more exp. In Everquest the amount of exp earned is solely based upon a static level formula and zone modifier, which means farming low/mid blues is the best way to level after you get past the low levels.

If "boss" targets actually existed throughout the entire course of the game and gave out something like 5x as much exp, plus if the exp formulas were modified so that they didn't cater so much to farming low blues, then the Wizard would be far more worthwhile. The amount of time it takes them to do damage would still need to be fixed for the higher levels, though. Obviously the issue there, however, is that there shouldn't be a bunch of different spells that do the exact same type of thing, only with different numbers for different levels. The skill system in Guild Wars is the ideal, as it makes each skill/spell potentially valuable for any level and you choose skills based upon what you want to do and what you have the skill to execute the best.
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Old 05-11-2014, 09:10 PM
Cecily Cecily is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
No shit Wizards are good for single-target raids. I'm not talking about that. I'm talking about how a Wizard does during the REST of their gameplay, aka 99% of the time that most people put into playing their character.
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The skill system in Guild Wars is the ideal, as it makes each skill/spell potentially valuable for any level and you choose skills based upon what you want to do and what you have the skill to execute the best.
You might be surprised, but leveling to 60 is the minority of time many people here spend on their character. 3-4 months to get to 60 your first time, maybe? Add or subtract time based on how much playtime you have. But yeah, wizards are good at raiding and soloing. It's a specialist class that doesn't excel at much else, but they are very good at those two things. If raiding / quads aren't fun for you, you would be much happier on a different class.

Also, we just found the game you should be playing. Have fun.
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Old 05-11-2014, 09:51 PM
Zuranthium Zuranthium is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
You might be surprised, but leveling to 60 is the minority of time many people here spend on their character. 3-4 months to get to 60 your first time, maybe?
The game doesn't stop when you get to 60. The "farming" continues because people need to continuously clear out Hate/Fear/Sky or wherever else for drops. This is what should be described as "typical" high-end play and Wizards are absolute shit at it. These mobs all have tons of HP and require constant pulls to burn through them all and have a chance of getting the loot. Not only are Wizards poor because DPS is what really matters, and Wizards do far lower sustained DPS than melee, but they are also poor because their burst damage means virtually nothing. Like I've said before, they can't handle a single add on their own by blowing through their mana bar. All they can do is help push damage on the primary target, just like everyone else.

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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
But yeah, wizards are good at raiding and soloing. It's a specialist class that doesn't excel at much else, but they are very good at those two things. If raiding / quads aren't fun for you, you would be much happier on a different class.
You've missed the point entirely. When people play an MMORPG and want to play a "Wizard", they want to play a character who can NUKE targets while grouping, in a meaningful way, throughout the duration of the time they play that character. Spell casting damage is something that tons of people find very fun. In EQ, spell casting damage becomes worse and worse as you move past the low levels. An entire archtype of RPG character becomes a joke

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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Also, we just found the game you should be playing. Have fun.
Nope. The game I want to play is something that does not exist and probably will never exist unless I'm suddenly surrounded by a talented design team to make a prototype and then someone funds millions and millions of dollars to bring the best MMORPG to date into existence.
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Old 05-11-2014, 10:01 AM
HeallunRumblebelly HeallunRumblebelly is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Lol

You ain't played an end game wizard I guess

(I'm aware of your 55 reference, they should be quadding aka doing better than every other class except enchanter at xping)

It's just funny seeing rogues cream their pants over their duelist backstabs when wizards can mash lure of ice... without a discipline.

Are these threads supposed to be crying for wizard buffs or something? They aren't needed. EQ is situational learn to be strong in situations.
Our rogues are 3-4k during a duelist fight (say 15-20s engage, most 32ks with a good force). Even with perfect lures wizards are looking closer to 2700 damage during the duration.

That said, with bane spells and if AC functions correctly on beta (it's not bad atm, but still). Wizard damage on targets where they aren't oom for TOO long is actually pretty good. It's a good time to have two wizards with IP exemption--just /q over once you're oom from casting hsagra / porlo's as much as you can :P
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