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Old 05-04-2014, 11:32 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

There are way more variables and mechanics that a game should have, though. For a game like this, you should have to consider Ranged damage, AoE damage, interrupts, shutdown, stuns/knockdowns, snares/roots, energy denial, stances, enchantments, conditions, hexes, "spike damage" vs. "pressure damage", movement speed increases. There are SO many things that can go into it, both offensively and defensively.
+1

I can also add - take StarCraft a brilliant example of balanced yet completely different sides. Here is some diversity for you.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #2  
Old 05-05-2014, 12:54 AM
Wiery Wiery is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
+1

I can also add - take StarCraft a brilliant example of balanced yet completely different sides. Here is some diversity for you.
And after "here", you're supposed to provide something intelligible to the the conversation. Still waiting...

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The example in this quote is just balance in a simplistic manner.
Of course it is. This is so Kika could understand.

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Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
How did this become a discussion about how to program class balance?
But alas, we're arguing well off topic as Glenzig points out. If you actually wish to carry on a conversation about this and are not trying to simply flex your epeen, then send me a PM. If not, have a good night, good sir. I'll be returning to topic.

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Originally Posted by Bessy [You must be logged in to view images. Log in or Register.]
classic ui.
Loved having the class icon prominently diplsayed on screen all of the time.
  #3  
Old 05-05-2014, 01:29 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Wiery [You must be logged in to view images. Log in or Register.]
Of course it is. This is so Kika could understand.
Oh Kika understood him even before his detailed explanations. Since you not so bright, he had to lay it out in details.
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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