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Old 05-02-2014, 03:24 PM
Erati Erati is offline
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Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
It's easy to see both sides of the argument. But it's obvious that AC is useless from a player standpoint and will continue to be so barring drastic changes. I really don't understand why the most simple solution can't just be implemented here - that being" tweaking AC to make it much better than it currently is?

Even if it's not entirely classic, it would seem to be far, far more simple just to improve AC rather than trying to re-tune hundreds and hundreds of NPC's in the game. It may require gerrymandering code and moving things around, but at least it won't take weeks of changing the stats on every monster in the game.
rather than telling developers how to develope their server why dont u write some code that supports what u want to see fixed

if ur not a coder than this suggestion is pretty worthless as R has alrdy explained everything you bring up

/smh
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Old 05-02-2014, 06:57 PM
Adolphus Adolphus is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
rather than telling developers how to develope their server why dont u write some code that supports what u want to see fixed

if ur not a coder than this suggestion is pretty worthless as R has alrdy explained everything you bring up

/smh
No need to get on a nerdy powertrip there partner lol. I'm sure the devs don't need a guardian angel looking after them, even if I were being hostile or mean (which I obviously am not).

All I was suggesting was that it might be easier to look into making AC stronger rather than going through the hassle of altering a shitload of NPC's. The idea being: devs avoid X hours doing something when there might be a much faster (though not entirely kosher) way of fixing it. Gerrymandering the AC system to work with the current NPC stats would seem the faster route.
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