Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-30-2014, 01:21 PM
maurilax maurilax is offline
Sarnak


Join Date: May 2013
Posts: 270
Default

I ended up solving the issue with the nonstandard path but moved my eqinstall to a standard path anyway. I am still having some issues with this though.

1. It doesnt seem to work in the 2 or 3 zones ive tried, it always defaults back to ecommonlands

2. even when in EC it doesnt show my character moving or anything. I have a loc macro setup and the log files seem to be named correctly.

Anyone else seeing these issues?
__________________
-Xlarety (Enchanter)<BDA>
-Xlarety
Clarety<Machin Shin> Xegony
Solo Kills
  #2  
Old 04-30-2014, 01:34 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Ya'll bitching about this are idiots. The goal of the devs is the recreate a classic server environment. What one does with the information coming out of the game client is and always has been past where SOE/P99 devs have cared about.
  #3  
Old 04-30-2014, 04:39 PM
HawkMasterson1999 HawkMasterson1999 is offline
Sarnak

HawkMasterson1999's Avatar

Join Date: Sep 2010
Posts: 277
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Ya'll bitching about this are idiots. The goal of the devs is the recreate a classic server environment. What one does with the information coming out of the game client is and always has been past where SOE/P99 devs have cared about.
You're weak. You can't hang with classic so you need apps to make it easier. You all should be ashamed.
  #4  
Old 04-30-2014, 04:44 PM
Frug Frug is offline
Fire Giant

Frug's Avatar

Join Date: Feb 2014
Location: Suburbia Atlanta
Posts: 666
Default

Quote:
Originally Posted by HawkMasterson1999 [You must be logged in to view images. Log in or Register.]
You're weak. You can't hang with classic so you need apps to make it easier. You all should be ashamed.
Ahh, the ad hominem attack; last refuge of the lost.
  #5  
Old 04-30-2014, 05:14 PM
HawkMasterson1999 HawkMasterson1999 is offline
Sarnak

HawkMasterson1999's Avatar

Join Date: Sep 2010
Posts: 277
Default

Quote:
Originally Posted by Frug [You must be logged in to view images. Log in or Register.]
Ahh, the ad hominem attack; last refuge of the lost.
I was ready to let this go but then this guy called us (classic fans) idiots.

Its not I who lost but rather the server.

It's only a matter of time before someone uses /log to create a lite bot. I conceived of this mapping prog back when text triggers came out but didn't say anything about it bc I didn't want to spread around the idea. Someone made it anyway. The log bot is next. Mark my words. I wouldn't be surprised if one is not already running in secret.

I would rather play with RMTers than log progers.

Everyone knows deep down this isn't classic.
  #6  
Old 04-30-2014, 05:53 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,517
Default

Quote:
Originally Posted by HawkMasterson1999 [You must be logged in to view images. Log in or Register.]
It's only a matter of time before someone uses /log to create a lite bot.
I think you're missing a very clear/important line. Reading from the logs? Totally acceptable. Using the information from logs to do *anything* at all in the game programmatically? Banned.

The people who are willing to risk getting banned to bot their character are going to do it whether or not some log-reading map program is legal ... and the P99 team will catch them. But that has nothing to do with a 100% classic-implementable, non-botting, and blessed by the GMs program.
  #7  
Old 04-30-2014, 07:54 PM
r00t r00t is offline
Sarnak


Join Date: Jun 2013
Posts: 330
Default

This is a pretty neat idea, and the kind of outside the box thinking that is good. It's a small loophole, but still nowhere near as powerful as mq2map or showeq which let you see every NPC and PC location in the zone. Basically this just helps you from getting lost in big zones, something you could do looking at eqatlas coordinates yourself, only more convenient. Might want to make a private version for red players.

Quote:
Originally Posted by HawkMasterson1999 [You must be logged in to view images. Log in or Register.]
I was ready to let this go but then this guy called us (classic fans) idiots.

Its not I who lost but rather the server.

It's only a matter of time before someone uses /log to create a lite bot. I conceived of this mapping prog back when text triggers came out but didn't say anything about it bc I didn't want to spread around the idea. Someone made it anyway. The log bot is next. Mark my words. I wouldn't be surprised if one is not already running in secret.

I would rather play with RMTers than log progers.

Everyone knows deep down this isn't classic.
Some of the first bots for EQ were dinput.dll proxy's that read from the log file and then manually executed keypress commands. I guess it was easier to read the log file than filter the packet structures back then. However something like that still takes over EQ's memory space and is a violation of the rules.
Last edited by r00t; 04-30-2014 at 07:56 PM..
  #8  
Old 05-04-2014, 05:52 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
Default

Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Ya'll bitching about this are idiots. The goal of the devs is the recreate a classic server environment.
Yeah and this program is completely unclassic. Not being able to see exactly where you are in the game World is precisely what made Everquest the game it was, as compared to the fast-food MMO's of the past decade.
__________________
  #9  
Old 05-04-2014, 06:50 PM
mipstien mipstien is offline
Aviak


Join Date: Jan 2011
Posts: 64
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yeah and this program is completely unclassic. Not being able to see exactly where you are in the game World is precisely what made Everquest the game it was, as compared to the fast-food MMO's of the past decade.
it couldn't have been the long spawn times, the stupid pathing, the grouping and social aspect, or i mean any of the other things that everquest has done. nope its the map.
  #10  
Old 05-05-2014, 08:30 AM
no chewie dont no chewie dont is offline
Banned


Join Date: Apr 2014
Location: the cut
Posts: 635
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Yeah and this program is completely unclassic. Not being able to see exactly where you are in the game World is precisely what made Everquest the game it was, as compared to the fast-food MMO's of the past decade.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:40 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.