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Old 04-30-2014, 12:47 PM
arsenalpow arsenalpow is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Everquest is a PvE game and that is the reward for PvP. You can fight for the PvE content. There is no waiting in lines for camps on the red server which for me alone is enough to never log in blue again. It makes it so there is always something to do. PvP or PvE.
Sure. At the very end when everything caps PvP will be possible but I'm talking about something entirely different. Let's say Red is relaunched in the same way it was originally. I start with a crew of 24 players and my decry is to level as fast as humanly possibly, avoid pvp because it only takes away from leveling. Your crew stops and smells the roses (pvps at multiple stages throughout the game) Now both our crews are level capped but my crew has been in the planes for a solid 60 days longer than yours has because we raced to 60. We now have better gear, better resists, more hp, better weapons. No amount of strategy, skill, and/or tactics can stop a better geared force. The only way to compete with that is a zerg.

I'm saying that if there's a relaunch there needs to be level caps and a strong benefit to pvp.
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Old 04-30-2014, 12:50 PM
freez freez is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
We now have better gear, better resists, more hp, better weapons. No amount of strategy, skill, and/or tactics can stop a better geared force.


LOL



is this a troll or?
  #3  
Old 04-30-2014, 12:53 PM
arsenalpow arsenalpow is offline
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Originally Posted by freez [You must be logged in to view images. Log in or Register.]
LOL

is this a troll or?
Lived it homie. Evil team shit stomped SZ with that exact strat.
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  #4  
Old 04-30-2014, 01:50 PM
HippoNipple HippoNipple is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Sure. At the very end when everything caps PvP will be possible but I'm talking about something entirely different. Let's say Red is relaunched in the same way it was originally. I start with a crew of 24 players and my decry is to level as fast as humanly possibly, avoid pvp because it only takes away from leveling. Your crew stops and smells the roses (pvps at multiple stages throughout the game) Now both our crews are level capped but my crew has been in the planes for a solid 60 days longer than yours has because we raced to 60. We now have better gear, better resists, more hp, better weapons. No amount of strategy, skill, and/or tactics can stop a better geared force. The only way to compete with that is a zerg.

I'm saying that if there's a relaunch there needs to be level caps and a strong benefit to pvp.
The incentive to PvP is taking the PvE content. If you have additional incentive then that hardcore team of 24 would be stomping the other group even harder (item loot if that is what you are referring to).

Gear difference in classic is minimal. Melee are weak anyways so casters are where it's at. The gear you get in planes during classic are easily outweighed by skill and strategy.
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