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Old 04-10-2014, 11:55 AM
Daldaen Daldaen is offline
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A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.
  #2  
Old 04-10-2014, 07:52 PM
delonm delonm is offline
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Join Date: Mar 2014
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.
Great tips in this thread. Thank you.

I have been doing some charming as well and have not quite gotten the hang of from an efficiency standpoint. Practice makes perfect!

One question about pet XP drain: If the pet is killed by the mob does the pet's share of the XP poof? If I then grab another pet will it drain 50% of the remaining XP if I do not invis or hide?

Thanks!

Caib
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  #3  
Old 04-10-2014, 08:01 PM
Daldaen Daldaen is offline
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Location: Kedge Keep
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Quote:
Originally Posted by delonm [You must be logged in to view images. Log in or Register.]
One question about pet XP drain: If the pet is killed by the mob does the pet's share of the XP poof? If I then grab another pet will it drain 50% of the remaining XP if I do not invis or hide?
Few beers into my night but, let me try to understand this question:

IF you have a pet, that is charmed, and it is killed while charmed, does the EXP poof?

--If your pet dies while charmed you get no EXP and the corpse disappears immediately.

Basically this is how pet EXP works:

If your pet does more than 50% of the damage done to the mob, it takes that 50% exp share.

Example:

Mob had 1000 HP
Pet does 800 DMG
Pet Breaks
You Nuke for 150 (of 200 remaining)
You Charm new Pet
Pet does 50 remaining DMG

--You get full EXP

TL;DR When charm breaks, it completely resets damage. Even if you recharm that same mob.
  #4  
Old 04-10-2014, 09:02 PM
delonm delonm is offline
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Join Date: Mar 2014
Posts: 24
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Few beers into my night but, let me try to understand this question:

IF you have a pet, that is charmed, and it is killed while charmed, does the EXP poof?

--If your pet dies while charmed you get no EXP and the corpse disappears immediately.

Basically this is how pet EXP works:

If your pet does more than 50% of the damage done to the mob, it takes that 50% exp share.

Example:

Mob had 1000 HP
Pet does 800 DMG
Pet Breaks
You Nuke for 150 (of 200 remaining)
You Charm new Pet
Pet does 50 remaining DMG

--You get full EXP

TL;DR When charm breaks, it completely resets damage. Even if you recharm that same mob.
Sorry for not being clear. My question has to do with the 50% XP the pet takes. This scenario:

Mob has 1000 HP
Charmed pet does 900
Mob kills pet
I nuke mob for 100

Do I get 50% XP for the mob or 100%? I understand the pet corpse will fade immediately and I will get no XP for pet's death. I am wondering if the pet takes his 50% to the grave with him.

Thanks,

Caib
P99 Blue
  #5  
Old 04-10-2014, 08:03 PM
SewingMachine SewingMachine is offline
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Location: Spokane
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.
Was trying charming all day, this strategy made it so a yellow croc killed about 3 blues croc before he died. so i got 1 yellow kill and 3 blues was awesome exp. and simple. This is the way i will do it from now on. thank you
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  #6  
Old 04-28-2014, 08:24 PM
kaos057 kaos057 is offline
Sarnak


Join Date: Jun 2010
Posts: 304
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Charm one, snare another, sick pet, med.

Charm breaks, run, re-charm, sick pet, med.

If pet is winning, spam the sit button. If other is winning, fear it.

When they are both low invis to animals and nuke them both.
  #7  
Old 04-11-2014, 12:37 AM
Estu Estu is offline
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Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
A few comments to Etsu:

1. Don't bother trying to bounce aggro. It's a waste of your time and mana. Instead just med while they fight and break it whenever one of them is near death, even if the other is at 90%. Kill the low HP one and find a new pet to fight your 90% mob. Just keep it snared.
2. Don't bother with DoTs to finish mobs. If you're in an outdoor zone and using snare (as opposed to indoors where you want to root), the mobs will be running and therefore take 2/3rds of the full DoT damage. Which ends up making a nuke more efficient at almost any level. Keeping up your 2 most recent nukes to use when a mob is at 10% and at 2% helps save you mana also.
3. If don't right you should use mana on 4 spells: charm, snare, nuke, invis. Shouldn't need to DoT, root, fear, or aggro at all.*. I guess keeping up SoW too.

*indoors is a different story. At higher levels in kedge or Chardok you want to root everything.
Your (2) doesn't make any sense because a fleeing mob takes full damage from DoTs. This is why fear kiting with DoTs is a thing people (generally necros) do.
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  #8  
Old 04-23-2014, 01:34 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Your (2) doesn't make any sense because a fleeing mob takes full damage from DoTs. This is why fear kiting with DoTs is a thing people (generally necros) do.
This is wrong. I can confirm that stinging swarm does 13 dmg per tick while mob is standing,and only 8 dmg per tick when they are moving. This is regardless of whether the mob was standing/runing when cast.
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