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Old 09-13-2010, 02:09 AM
nilbog nilbog is offline
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Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Which is fine, but the classic tidbits are arbitrarily chosen. They aren't universal.

That is what bugs people.
When a fix presents itself, the coders make it. This is an example of a major gameplay feature that persisted through the majority of the classic era of Everquest. I'd say that's more than a tidbit.

Provide us with universal finished code submissions, and if we don't implement them, or do them in the wrong order, then you can claim they are arbitrarily chosen.

The server would be a far different place if we had a giant list of on/off levers, and everything was complete.
Last edited by nilbog; 09-13-2010 at 02:18 AM..
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Old 09-13-2010, 02:33 AM
Harrison Harrison is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
When a fix presents itself, the coders make it. This is an example of a major gameplay feature that persisted through the majority of the classic era of Everquest. I'd say that's more than a tidbit.

Provide us with universal finished code submissions, and if we don't implement them, or do them in the wrong order, then you can claim they are arbitrarily chosen.

The server would be a far different place if we had a giant list of on/off levers, and everything was complete.
Trust me, I understand this entirely.

My point is more along the lines of things like rogues not being able to pickpocket magical items off the bat. It's classic, we ALL know that, but it was chosen not to be put in.

I love playing here like anyone else, but when a classic fix is 100% available and chosen not to be put in, and others are...it does start to fit the "pick and choose classic" bill rather than "We're making it as close as possible within our technical restraints"
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