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#24
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If what I have gleaned from Derub's quoted post implies that players can affect/impact server rules provided there is a pre-arranged player agreement between participating guilds, this would also mean players can change established rules provided that all parties involved agree to it in advance (this naturally includes the "OK" of a change from server staff, not just the players).
It sounds to me like the server staff prefers agreements that result in less CSR involvement. It also sounds like there have been far fewer disputes in Class R than there have been in Class C or FFA situations. It also sounds like this post was made to encourage Class C to make some efforts to cooperate in a similar manner demonstrated by Class R. Derub's post also hints as an encouraging warning (much like Rogean's warning last December), as much as it is a request. While I understand the hesitation to do anything outside the written rule, I also see how something like what is being suggested working flawlessly in Class R, because guilds already seem to have an idea who is up for X spawn on any given rotation. After all, if you already know you're up for CT, why not plan ahead and do a Fear Clear first? It's certainly the more "classic" way of doing things, and I'm also sure it would work better for guild scheduling of events for members. Until everyone can understand the global importance of cooperation, and how it affects server administration and satisfaction of the player base as a whole, I cannot see how arrangements like this can be made in FFA or Class C situations currently, but I have faith that this has potential to change.
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Blue: (Inactive) Pinoit Pumpie, Elleyne <Bregan D'Aerth> TAKProject: (Inactive) Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata Green: (Inactive) Echofreya <Black Lotus> Formerly: Babayaaga Danaeis, Ellyn Danaeis ~Xegony | ||
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