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Old 09-11-2010, 11:23 PM
Noleafclover Noleafclover is offline
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Troll's the best by far from the regen.

For pedantics sake, barbarians get a few race-specific armor and weps, the barb spiritist hammer is really good atm but will be upstaged in kunark.

The "no frontal stun" I don't think is that great, you can take hits but you essentially lose mana for them, so you won't want to.

I think it reduced chance melee hits would interrupt pre-melee-push patch, but does not anymore. I can't be certain on either point though, should get confirmation from a shammy.
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  #2  
Old 09-11-2010, 11:43 PM
Estu Estu is offline
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Quote:
Originally Posted by Noleafclover [You must be logged in to view images. Log in or Register.]
Troll's the best by far from the regen.

For pedantics sake, barbarians get a few race-specific armor and weps, the barb spiritist hammer is really good atm but will be upstaged in kunark.

The "no frontal stun" I don't think is that great, you can take hits but you essentially lose mana for them, so you won't want to.

I think it reduced chance melee hits would interrupt pre-melee-push patch, but does not anymore. I can't be certain on either point though, should get confirmation from a shammy.
I'm having trouble parsing your last paragraph, but if it means what I think it means, here's my experience: with my ogre shaman pre-that patch (said patch was the server restart that changed the double exp to a 25% exp bonus, after the server got reverted 12 hours), I was never interrupted in my spellcasting by melees from the front; there wasn't even a 'you regain concentration' message. So I could have like three mobs (or however many) tooling on me from the front, and could cast no problem. Post-that patch, I now get interrupted from the front just like everyone else, but I'm still immune to stuns from bashing.

I'd also like to point out that shamen can make good meleers with their various buffs and debuffs and their chain armor and a nice weapon, so it's not always necessarily best to just sit back and let your dots and/or pet do all the work. (Although my untwinked level 25 shaman hasn't meleed since level 9 since it hasn't been worth it; his gear isn't good enough for melee dps to compensate for the lack of medding and the getting hit.) On that note, when and if you start meleeing, that stun immunity is gonna come in handy. Really, though, it's not that big a deal; the main reason I went ogre was the stats and the smaller EXP penalty.
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