Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-26-2014, 12:45 PM
Nikon Nikon is offline
Sarnak


Join Date: Apr 2010
Posts: 345
Default

Quote:
Originally Posted by Dinfalas [You must be logged in to view images. Log in or Register.]
Which brings me to my next question: Why do the RMT folks get permanently banned as opposed to temporary bans given out to the game exploiters? Seems to me the real damage is not even comparable.
**Edit: Deru beat me to it while I was editing, but ....** My first response to this would be do you have proof that confirmed exploiters were only given temporary bans? If you are referring to the December banning of the exploiters and suspension of many TMO accounts, I believe it was stated that only a few of the accounts were actually used to exploit. They allowed for people to appeal their bans/suspensions on a case by case scenario and if they were found not to have performed the exploit they would be only temporarily suspended. This was a weed-out tactic. While they don't condone account sharing, they don't generally treat it as a bannable offense. So if someone's only issue was sharing their account, why should they be perma banned? This parallels to the unbanning of those that were banned for unknowingly helping with RMT transfers for which the account doing the transfer was banned by association but received no RMT goods.

Second, the 'real damage' from both RMT and exploits is very different. RMT has the ability to get the server shut down. Exploits only affect the server on a local level (until someone decides to RMT exploited items/money). Sony is not going to care if people are duping on the server for the sake of duping, but I'm fairly confident they would give a few shits if people are making RL money off their game. This may or may not be the thinking behind the GMs actions, as I believe anyone that can be confirmed to have exploited and/or RMT are all perma banned, but it's a logical explanation for your proposed disparity.
Last edited by Nikon; 03-26-2014 at 12:48 PM..
  #2  
Old 03-26-2014, 12:52 PM
smedlysmom14 smedlysmom14 is offline
Large Rat


Join Date: Mar 2014
Posts: 6
Default

Quote:
Originally Posted by Nikon [You must be logged in to view images. Log in or Register.]
**Edit: Deru beat me to it while I was editing, but ....** My first response to this would be do you have proof that confirmed exploiters were only given temporary bans? If you are referring to the December banning of the exploiters and suspension of many TMO accounts, I believe it was stated that only a few of the accounts were actually used to exploit. They allowed for people to appeal their bans/suspensions on a case by case scenario and if they were found not to have performed the exploit they would be only temporarily suspended. This was a weed-out tactic. While they don't condone account sharing, they don't generally treat it as a bannable offense. So if someone's only issue was sharing their account, why should they be perma banned? This parallels to the unbanning of those that were banned for unknowingly helping with RMT transfers for which the account doing the transfer was banned by association but received no RMT goods.

Second, the 'real damage' from both RMT and exploits is very different. RMT has the ability to get the server shut down. Exploits only affect the server on a local level (until someone decides to RMT exploited items/money). Sony is not going to care if people are duping on the server for the sake of duping, but I'm fairly confident they would give a few shits if people are making RL money off their game. This may or may not be the thinking behind the GMs actions, as I believe anyone that can be confirmed to have exploited and/or RMT are all perma banned, but it's a logical explanation for your proposed disparity.

I think he's onto something.
  #3  
Old 03-26-2014, 02:08 PM
Dinfalas Dinfalas is offline
Skeleton

Dinfalas's Avatar

Join Date: Jan 2013
Location: OKLAHOMA!
Posts: 18
Default

Quote:
Originally Posted by Nikon [You must be logged in to view images. Log in or Register.]
the 'real damage' from both RMT and exploits is very different. RMT has the ability to get the server shut down. Exploits only affect the server on a local level (until someone decides to RMT exploited items/money). Sony is not going to care if people are duping on the server for the sake of duping, but I'm fairly confident they would give a few shits if people are making RL money off their game. This may or may not be the thinking behind the GMs actions, as I believe anyone that can be confirmed to have exploited and/or RMT are all perma banned, but it's a logical explanation for your proposed disparity.
If this is true and Sony has heavy hand in the compliance aspect of this server (or at least tries to make things difficult for P1999 staff in regards to RMT entities) this is an answer that most questioning this case logic concerning RMT vs. Exploit punishments can understand. Thanks for the insight. [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.