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The heals are not useful in raids? If you're not using it, you're a bad Necromancer. If you're not using twitch, you're a bad Necromancer. If you're only using twitch, you're a bad Necromancer. If you're not using a pet, you're a bad Necromancer. Not only does it feed other necros to remove all negative side effects of Lich, but it can be incredibly useful for saving clerics needing to patch heal, preserving their mana for more important jobs. Quote:
Yes, Lifetap was made to be resisted, there are other spells you can land on Cazic and Inny, that isn't bias towards MR. If you're so limited in your thinking that the only damage you can pump out is Lifetap, you're really missing the grand scope of what Necromancers do. Necromancers were not in any way a reasonable sustained DPS class by any stretch of the imagination until Velious when bosses would survive long enough for DoTs to start ticking to fruition. Before this, it didn't happen because our DDs are not in any way efficient relative to other classes, because they merge utility with DD, rather than being pure DD as is the case for a DPS. I'll come back to this later. Quote:
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A bard song, an enchanter's clarity, neither will provide a burst of mana, and each causes diminishing the value of each successive class. That burst is what Necromancers do. It isn't as efficient as the sustained, burst rarely is efficient, as the loss is what you get for having it at demand. Cannibalize, Manastone, Mana robes are not efficient, but they burst. Wizards are not efficient, but they burst. Necro DoTs become efficient in Velious, because they don't burst. Necro twitches are not efficient because they burst, but by bursting, they do what sustained like a bard and an enchanter cannot do. Quote:
You see, that phrase doesn't work, because you're even more overwhelmingly zealous about the role of DPS as the singular activity that Necromancer was designed for, you who did not design the class. My argument is based on the facts of the spells and abilities that were in the game, not any subjective interpretation of your reality. Quote:
You say that because DoTs get upgraded over and over, it means that Necromancer is a DPS... And yet, twitch gets upgraded. Heals get upgraded. Cancel magics get upgraded. Roots, fears, snares get upgraded. Lich gets upgraded. So... Yeah. Your argument works against you. You'll want to start curving your argument into one of number of DoTs vs other abilities, although that one also fails. Further, what is used in dealing damage and killing shit (Fears, snares, lifetaps) do not serve a singular purpose, so they do not equate DPS. They serve multiple purposes that intersect. A snare helps you to kill, but it does not kill. A snare is not a DPS ability. It is a utility, it is a support. Now, Darkness combines Snare with a DPS DoT, making it intersect two separate things. You can use Darkness only as a DoT, not as support, but you can use it equally as support instead of just as a DoT. This helps to distinguish the Necromancer. Similarly, lifetaps serves two purposes, to heal the necromancer to feed into the machine, and to deal offensive damage capability. But by serving two functions, they act sub-optimally in each category. A Necro lifetap will not be as efficient as a heal would be, but it comes with a DPS component. Similarly, the DPS component is not as efficient as a wizard nuke would be, but it comes with a healing utility component that feeds into the mana generation. It is much like a Bard in D&D, proficient in many things, but master of none of them. To say we are a DPS is to say the central focus of our abilities is for the goal of producing damage. And yet, most of our damaging abilities have a secondary function that makes then less efficient and useful than comparable other class abilities when looked at in a pure DPS light. But, if you are a smart person, you realizes that there is a careful balance and theme to most necromancer abilities. Unlike backstab, unlike rend and the like, the necromancer emanates utility and damage, but not optimizing either. In this way, a Necromancer does not fit the role of the DPS, they fit a support role, through their application of moderate DPS (and in Kunark, that is primarily through pet backstab/charm), moderate mana regeneration (through twitch), moderate heals (through necro healing, see Baalzy's post), moderate rezzing ability (relative to a cleric who can do it with no component), and moderate independence in their own health management. That's a support, that's a jack of all trades, that's a class that specializes in nothing, but touches upon most things. Most classes have ways to kill shit, it doesn't make every class a DPS. Quote:
You say that Snare and Fears are a CC, and that is a support ability. Demi-Lich fuels your mana machine, making it a utility that goes to be either support or DPS. Harmshield allows for you to survive and soak things that you otherwise would be unable to for your group, if you're smart. I can accuse you of trolling because what you're saying is absurd and in denial of the strengths of the class that can be empirically demonstrated. I try to believe that more often than not, people have a decent head on their shoulders that can analyze a situation based on the evidence presented, and that is why I accuse you of trolling. Sure, talk to me about how great Wizards are at support. Stack up Wizard DPS:Support abilities versus Necromancer DPS:Support abilities. Every class has utility, every class has some form of support, no matter how roundabout, but some classes are significantly more DPS, and more bias to it in their mechanics and their abilities. Necromancer is not one of those, there is a far more flat distribution of abilities than that. You think Wizards don't have support, or that it hurts my argument? Then you truly haven't understood a word I have written. If you were the leader of a group that kicked a Necro who was maintaining their pet to deal modest DPS, twitching mana to the cleric and enchanter, and patch healing, in favor of someone who is going to spam DoTs that never get to tick to fruition, then you're a person I'd want nothing to do with in a group or a raid, as you do not have a mind for maximizing outputs. Either way, I am done expending time and energy trying to explain what is obvious to anyone who has played a necro. I am more than confident anything written after this has a clear and thorough response in this or my previous posts. Nothing has been added to this conversation for weeks other than regurgitation of anecdotal nonsense. Feel free to have last word if you like, I'm done trying for your sake. | ||||||||||
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Last edited by Uteunayr; 03-25-2014 at 05:39 PM..
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