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  #1  
Old 09-08-2010, 08:55 PM
cured cured is offline
Aviak


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That's asking a lot of developers who aren't getting paid by Sony to make this experience what it is. There are already enough bugfixes, hotfixes, corpse recoveries, unsticking, item recovery types of jobs they're dealing with now.
  #2  
Old 09-08-2010, 09:06 PM
yaeger yaeger is offline
Kobold


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Quote:
Originally Posted by cured [You must be logged in to view images. Log in or Register.]
That's asking a lot of developers who aren't getting paid by Sony to make this experience what it is. There are already enough bugfixes, hotfixes, corpse recoveries, unsticking, item recovery types of jobs they're dealing with now.
I agree that it's a lot of stuff to put on the Devs, but ultimately they'll have to decide what they have time for and what they don't.

Another idea is to move the high-profile item drops to ultra rare zone-wide drops like they did in later expansions. This would provide incentive for groups to gather up in dungeons and for people to play these non-farming classes when there is no current need to beyond raids.

During the time I played in EQ classic, I don't remember people soloing down in LGuk or any of the upper tier dungeons. Groups were the norm. Supporting and providing an atmosphere for a growing community on the server is what I want to see. A reason to group up beyond leveling to 50.

Just some non-classic ideas to provide a more classic experience.
  #3  
Old 09-08-2010, 09:18 PM
Ponden Ponden is offline
Kobold

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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
ultimately they'll have to decide what they have time for and what they don't
They don't have time for these retarded ideas.
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  #4  
Old 09-08-2010, 09:19 PM
Tiggles Tiggles is offline
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Originally Posted by Ponden [You must be logged in to view images. Log in or Register.]
They don't have time for these retarded ideas.
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  #5  
Old 09-08-2010, 09:23 PM
yaeger yaeger is offline
Kobold


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What's so wrong about them?

Things like balance tweaks and itemization changes are a bad idea? How so?

And how exactly will they detract from the Classic 'feel'?
  #6  
Old 09-08-2010, 09:45 PM
Noselacri Noselacri is offline
Sarnak


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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
What's so wrong about them?

Things like balance tweaks and itemization changes are a bad idea? How so?

And how exactly will they detract from the Classic 'feel'?
What's wrong with it is the fact that it wouldn't be classic, and the sole purpose of this server is to recreate that. It's really as simple as that. It would become a different game, and once you start making changes that aren't canon it'll be hard to set a limit. It would send the message that players can vote, petition, suggest and demand changes that would suit them better, and since there's a million poor and old-fashioned aspects to EQ, there would be no end to what people would want changed.

Almost everyone on this server plays here precisely because it's an almost exact replica of EQ anno 1999. The only things that aren't exactly right are the things that the devs haven't been able to change, or remaining bugs that are waiting to be fixed, and they're insignificant enough that they don't detract from the feel. Inventing new changes - even minor ones, and especially ones as huge as drop tables and class balance - would probably alienate the vast majority of the playerbase.

Really, if you want "EQ with various changes to make gameplay easier or more pleasant" there's a wide variety of custom servers. They won't have as many players as this one, but that's probably because those changes removed the spirit of Everquest. Every single thing you do that deviates from canon will make the game less appealing to the type of player who tends to look for a classic emu server, and there's just no reason to do it, especially when the server has more than enough players to support an unaltered classic environment.
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