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  #61  
Old 03-20-2014, 02:01 PM
Voland Voland is offline
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What about classes that are some specific to some races?
I think Rangers would be indispensable since they can
see enemy coming from afar by Tracking.

This would be a point for humans since they can be any class
(although you can argue that they are not as good at some
of them - for example their warriors are weaker than ogres
and their int casters are less smart than high/dark elves).
  #62  
Old 03-20-2014, 02:03 PM
Voland Voland is offline
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Originally Posted by Ganjar [You must be logged in to view images. Log in or Register.]
Gno,es no question, they went to the freaking moon. who owns the world now?the people who own the technology. how is this even a question, of course its norms. Don't you guys have anything better to post with your time besides questions with obvious answers?technology is God
I know we are supposed to work with existing timeline, but if you believe that EQ2 story is continuation of EQ1, you will see that tech backfired on gnomes when clockworks took over Ak'Anon.
  #63  
Old 03-20-2014, 02:06 PM
Ganjar Ganjar is offline
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well s*** , if it's good enough to go Skynet, then its good enough to win the war
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  #64  
Old 03-20-2014, 02:32 PM
Loke Loke is offline
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Humans, easily. FP + Qeynos + outposts such as HHK throughout the world gives them a huge logistical advantage. Just those three make them the only race with an establish supply route that spans all 3 islands on the old world. Major ports on east and west coasts. Every class but shaman. Both cities are designed as defensive positions with large walls and gates to control entrance. Sewers are really the only weak point for humans, but I think their logistical and numerical advantages outweigh the sewer disadvantage.

Erudin's major flaw would be that their inner city would be the only safe spot. Main Erudin would be overrun because the initial teleporter only takes you to the top of that ledge - something a rope or ladder could replace. And their docks are exposed to the sea. So while they could turn off teleporters, they'd be cut off from 2/3 of their city to do it.
  #65  
Old 03-20-2014, 02:40 PM
Rjones61 Rjones61 is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Humans, easily. FP + Qeynos + outposts such as HHK throughout the world gives them a huge logistical advantage. Just those three make them the only race with an establish supply route that spans all 3 islands on the old world. Major ports on east and west coasts. Every class but shaman. Both cities are designed as defensive positions with large walls and gates to control entrance. Sewers are really the only weak point for humans, but I think their logistical and numerical advantages outweigh the sewer disadvantage.

Erudin's major flaw would be that their inner city would be the only safe spot. Main Erudin would be overrun because the initial teleporter only takes you to the top of that ledge - something a rope or ladder could replace. And their docks are exposed to the sea. So while they could turn off teleporters, they'd be cut off from 2/3 of their city to do it.
The problem with humans is that they are likely to start with many foes. I agree they are the more powerful player, but they have some serious proximity issues.

Who are the Barbarians going to attack? Humans. Who will Erudites attack? Humans. Who will Dark Elves attack? Humans. What about halflings? Humans. And the gnolls? Humans.

Throw in the dwarves possibly hopping ship and attacking the humans, they are about to receive a huge bag of whoop ass.
  #66  
Old 03-20-2014, 02:48 PM
QuasiGnome QuasiGnome is offline
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Best thread EVER

Gnomes and their Clockwork army would hold down Faydwer, but Humans would eventually win. We'd zerg Norrath just like we did here on Earth lol
  #67  
Old 03-20-2014, 03:01 PM
Loke Loke is offline
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Quote:
Originally Posted by Rjones61 [You must be logged in to view images. Log in or Register.]
The problem with humans is that they are likely to start with many foes. I agree they are the more powerful player, but they have some serious proximity issues.

Who are the Barbarians going to attack? Humans. Who will Erudites attack? Humans. Who will Dark Elves attack? Humans. What about halflings? Humans. And the gnolls? Humans.

Throw in the dwarves possibly hopping ship and attacking the humans, they are about to receive a huge bag of whoop ass.
That is making some big assumptions I think, mainly that races will all attack humans and/or their nearest enemy, which I don't think are fair assumptions. Even if they abide by those assumptions, you'd have RV up against HHK. I think HHK is a much more defensible position. You'd have Neriak vs. FP, with the potential of dwarves coming from the sea, assuming humans didn't take the dwarvish port in BB, which I think strategically would be one of the first things they should do. Even if they don't, you've got OOT in between the two, which could play out like a WW2 pacific island campaign, which I think would favor humans over dwarves. Then you've got Halas and Erudin attacking Qeynos.

Even if all that were to happen, unless it were ridiculously coordinated, which would imply some sort of alliance between those races, I think the human control of logistical factors and potential for reinforcements from the other human cities (a la Rohan showing up to save Gondor, because humans are bosses like that) is still the driving force in a WW-norrath.

"Logistics win wars" -Every General Ever.
  #68  
Old 03-20-2014, 03:07 PM
Rjones61 Rjones61 is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
That is making some big assumptions I think, mainly that races will all attack humans and/or their nearest enemy, which I don't think are fair assumptions. Even if they abide by those assumptions, you'd have RV up against HHK. I think HHK is a much more defensible position. You'd have Neriak vs. FP, with the potential of dwarves coming from the sea, assuming humans didn't take the dwarvish port in BB, which I think strategically would be one of the first things they should do. Even if they don't, you've got OOT in between the two, which could play out like a WW2 pacific island campaign, which I think would favor humans over dwarves. Then you've got Halas and Erudin attacking Qeynos.

Even if all that were to happen, unless it were ridiculously coordinated, which would imply some sort of alliance between those races, I think the human control of logistical factors and potential for reinforcements from the other human cities (a la Rohan showing up to save Gondor, because humans are bosses like that) is still the driving force in a WW-norrath.

"Logistics win wars" -Every General Ever.
I am inclined to agree with you. I point out proximity attacks, because it is likely that humans will be seen as a huge threat near borders. Thus everyone striking humans is just a way to defend themselves. Except for the Barbarians. They are just attacking the closest thing race out of bloodlust.

The only race I think is iffy in this situation is halflings. They may just turn around and attack Neriak. However, if halflings attack highkeep, then the halflings will win in this situation. Sure, highkeep is more defensible. However, highkeep has a low population, has to deal with the gnoll/orc problem, AND has no guild masters to help them.

I am working on a draft as to how humans would win, even in this scenario, but I won't get to submit it for a while.
  #69  
Old 03-20-2014, 03:15 PM
myriverse myriverse is offline
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Quote:
Originally Posted by Rjones61 [You must be logged in to view images. Log in or Register.]
The problem with humans is that they are likely to start with many foes. I agree they are the more powerful player, but they have some serious proximity issues.

Who are the Barbarians going to attack? Humans. Who will Erudites attack? Humans. Who will Dark Elves attack? Humans. What about halflings? Humans. And the gnolls? Humans.

Throw in the dwarves possibly hopping ship and attacking the humans, they are about to receive a huge bag of whoop ass.
Just because the game doesn't have zone lines to and from certain zones doesn't mean a thing. Halflings are bigger enemies with the Dark Elves and are in constant battle, even now, with them from the Thicket to Nektulos. It's just as likely (or more) that Neriak will fall to the combined forces of Halflings and Humans (not talking about alliances, just a war on two fronts).
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  #70  
Old 03-20-2014, 03:20 PM
Sylexis Sylexis is offline
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Quote:
Originally Posted by Voland [You must be logged in to view images. Log in or Register.]
Awesome story, please write more!
I especially liked the gnome part [You must be logged in to view images. Log in or Register.]
I started to and then realized we'd need to understand why and how this war started, and where the races were at the time the proverbial ball dropped and how they got back into communication with their races... who's pinned down where, what leader got assassinated by a dark elf rogue from the overthere by way of using the firepots... yea so moving on.

I eventually settled on Captain Nalot in iceclad ocean being set on by an unusual squall out at sea and running aground mysteriously in the void where Zebuxoruk is captured of course. Had a fun little dialogue going between a salty sea dog and a time warped deity. Zeb offers immortality to one race and just one race alone, Nalot leaves and runs off to the gnomes, they kick him out and label him insane. He starts running amok telling everyone, something happens to give merit to his story and suddenly the world just kind of does this paradigm "Oh shit this is real, if we don't kill everyone else we're going to stay mortal, no before that, everyone else is trying to kill US because it will make THEM immortal. Damned if you do and damned if you don't, there can be only one! *queue highlander music*

Etc. etc. Damn you and your plot ideas, now I'm not getting any work done.
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