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Old 10-26-2009, 06:20 PM
Nachyoz Nachyoz is offline
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Join Date: Oct 2009
Posts: 6
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Yeah, math, 4/186 is approx 2% hence why I wrote the number [You must be logged in to view images. Log in or Register.]. I am not sure how 2% dodge rate compares to classic live. Just throwing it out there for people who might. I don't remember how often my character dodged back in the day.

I should have clarified the overall hit rate *seems* to be too high. I remember on live at low levels you could have an "epic" fight of missing where NPC and PC would just miss 5+ times or more. I did a parse with a level 1 and a level 2 vs a level 12 paladin. Paladin not attacking.

Level 1 (decaying skeleton): 76 Attacks - 53 hits (69.7%) 23 misses
Level 2 (klicnik drone): 66 Attacks - 47 hits (71.2%) 19 misses

Both those NPCs are attacking a player 10 levels higher yet their hit rate is comparable to the paladin's hit versus things 4 or more levels below him.

As for the damage dealt. I encourage people to read how AC works before complaining that it doesn't work. AC does not simply reduce damage. This post has good information. At least in my experience it is working fine.

Just posting my experiences and data.

-Nachyoz
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