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Old 03-07-2014, 08:45 PM
Psionide Psionide is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
actually, the worst part is people running around judging a game thats still in beta, and thats still seeing new changes with every round of beta. i have concerns just like you do, and i sincerely hope this game is a ton of fun. but im not going to be one of those people that condemn a game while it's in beta.

if it sucks ill be one of the first people to say it sucks.

fun fact, if anyones played beta they know theres pretty much the starter zone, then the starter island, then the game. and they finally made the island part optional, so if u want to just get right in, you can. most (not all) people that QQd about ESO are people that never left the starter zone/island.
So people who open up discussion and legitimate concerns are now worse than people who blindly refuse to admit their could be any kind of problems or shortcomings? I'm going to have to disagree with that. At least your argument isn't one of the usuals ie, "you mad bro", "you poor bro", "if you don't like it don't play it." I will agree with your observation that it is still in beta but that argument can only go so far. For starters, the game's release is very very close now and it's not far fetched to think that they are going to be making big changes from now until then.Yeah, the game has a monthly sub so it should guarantee good content updates somewhat regulary but if those updates are anything like the dungeons they have already it won't matter. Running through Fungus Grotto was so mindlessly easy it was like autopilot. Same for the other two whose names escape me right now because they were so bland.Also, like I said I have been in every beta going back to September and though there were some fixes and tweaks none of it was really major. Also, plenty of products in this world are judged and critiqued before they are released, especially when you have a testing phase so close to an actual release. A beta in September is different from a beta a few weeks away from release. It's close to being a demo almost.

Also, I think your point about most people QQing having not left the newbie island is a little exaggerated. While plenty of people have been like ZOMG NOOB ZONE WAS TRASH I UNINSTALLED, if you got to Cyrodiil where you need to be a minimum level of 10 you would have seen how many people actually reached to level 20 and did a lot of what content there was. It also sucks that the their was a sizable amount of people who have played Morrowind to Skyrim were always asking for coop mode and instead got this generic MMO in the ES universe. Also, I never really "condemned" this game I just brought up a few legit concerns and said at this point I don't think its really anything special. For the record the sub and cost do not bother me, if the game blew me away I would pay for it. I have payed subs for many MMOs but haven't in a long time because again, in my opinion there have not been any that really blew me away.
Last edited by Psionide; 03-07-2014 at 09:00 PM..
  #2  
Old 03-07-2014, 09:32 PM
Psionide Psionide is offline
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"far fetched to think they AREN'T going to be making sweeping changes"
  #3  
Old 03-09-2014, 01:14 AM
Shaakglith12194 Shaakglith12194 is offline
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Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
It also sucks that the their was a sizable amount of people who have played Morrowind to Skyrim were always asking for coop mode and instead got this generic MMO in the ES universe.
That was what I was thinking when I first played the beta. I just wanted The Elder Scrolls VI with co-op. I would pay a monthly fee for that if there were occasional updates. And that's one of MANY reasons why I've been a big detractor of the game after several beta sessions. It was so generic, they've taken this wonderful universe and made it boring. The story, the characters, the combat, and worst of all, the quests.

Elder Scrolls games of the past had me wanting to do the quests not because of some reward, but because they were so damned interesting! Well-written with characters I loved or hated. There were only a couple that ever failed to be completely amazing (a couple of the ones to work your way up in the guilds, every guild in most of the games had like 1 quest that wasn't that stellar). Call me crazy, but the "use this item 5 times on mob type x" and "kill 10 of mob type y" quests just aren't fun for me.

Another huge disappointment was the removal of elements from previous ES games that brought me a lot of joy, like invising for more than 2 and a half seconds, not being able to pickpocket, not being able to steal, no criminal system, not being able to collect books, and so on. It was almost like, being a bad guy or being a REAL rogue type wasn't even an option. Why have that as an archetype if you're going to remove all the elements that make playing it cool?

So far, they've failed to live up to the spirit or name of The Elder Scrolls series. They've also completely failed to do anything new, unique, or interesting with the game. They're not going to make any huge changes to the game now. Whole point of beta is to get shit working so that when the game goes live, it's not a horror-story repeat of shit like the Anarchy Online launch. F2P by 2015 if what I've played is any indication of what the final product is going to be like.

Maybe that Warhammer 40k game that's being developed will be good. /sigh
  #4  
Old 03-09-2014, 01:48 PM
Psionide Psionide is offline
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Originally Posted by Shaakglith12194 [You must be logged in to view images. Log in or Register.]
That was what I was thinking when I first played the beta. I just wanted The Elder Scrolls VI with co-op. I would pay a monthly fee for that if there were occasional updates. And that's one of MANY reasons why I've been a big detractor of the game after several beta sessions. It was so generic, they've taken this wonderful universe and made it boring. The story, the characters, the combat, and worst of all, the quests.

Elder Scrolls games of the past had me wanting to do the quests not because of some reward, but because they were so damned interesting! Well-written with characters I loved or hated. There were only a couple that ever failed to be completely amazing (a couple of the ones to work your way up in the guilds, every guild in most of the games had like 1 quest that wasn't that stellar). Call me crazy, but the "use this item 5 times on mob type x" and "kill 10 of mob type y" quests just aren't fun for me.

Another huge disappointment was the removal of elements from previous ES games that brought me a lot of joy, like invising for more than 2 and a half seconds, not being able to pickpocket, not being able to steal, no criminal system, not being able to collect books, and so on. It was almost like, being a bad guy or being a REAL rogue type wasn't even an option. Why have that as an archetype if you're going to remove all the elements that make playing it cool?

So far, they've failed to live up to the spirit or name of The Elder Scrolls series. They've also completely failed to do anything new, unique, or interesting with the game. They're not going to make any huge changes to the game now. Whole point of beta is to get shit working so that when the game goes live, it's not a horror-story repeat of shit like the Anarchy Online launch. F2P by 2015 if what I've played is any indication of what the final product is going to be like.

Maybe that Warhammer 40k game that's being developed will be good. /sigh
Lol do you know how hard you would get flamed for saying this to the fanboys? This was such a great anecdote on this game and the best part is a sizable amount of people are deluded into this think is some ground-breaking innovative achievement in the genre.
  #5  
Old 03-09-2014, 05:11 PM
Grimfan Grimfan is offline
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Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
Lol do you know how hard you would get flamed for saying this to the fanboys? This was such a great anecdote on this game and the best part is a sizable amount of people are deluded into this think is some ground-breaking innovative achievement in the genre.
At this point it's posts like the ones you referenced that I'm ignoring. If you didn't research the game beyond playing it for an hour or two during a beta and dismissing it then you are going to make posts like these. If you do not know what game development is like then you're going to make posts that are like this. The fact is, game development does not start with a list of features that you cut down to make a game, it starts simple, you come up with an idea and flesh it out. They've also said they want to put in criminality and morality into the game later, and I am sure they will make a system for it.

Fact is, the PVP is robust. The character builds are insanely deep. I've already explained this before but the small 1v2-2v2-1v1 encounters are going to be pretty brilliant. The big sieges are going to be pretty fun, and I'm excited to get into the game. I also saw some high end veteran dungeon content that was released and they look pretty straight forward but very difficult. Also, they are making some really interesting choices with your side progression. If you want me to, I can go deeper into the systems but I don't have time right now. All I can say is that the info is out there.

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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
So can someone explain the team system to me? Especially in regard to communication between people on enemy teams. It looks like it's gonna be a very "soft" teams system, with guilds being crossteam and accounts not being limited to a single team. So can you talk to the bad guys?
I think it has already been said like 8 times that you can talk to the other teams if you know the person. Communication/Guild invites are usually done with /whisper @AccountName so if you know their account name you can whisper them. You just cannot group with them. They can be a member of your guild, but they could not do dungeons with you. Not sure what other info you're looking for Faerie but people have told you the answer to this question a bunch of times now :P
Last edited by Grimfan; 03-09-2014 at 05:14 PM..
  #6  
Old 03-09-2014, 05:52 PM
Faerie Faerie is offline
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Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
I think it has already been said like 8 times that you can talk to the other teams if you know the person. Communication/Guild invites are usually done with /whisper @AccountName so if you know their account name you can whisper them. You just cannot group with them. They can be a member of your guild, but they could not do dungeons with you. Not sure what other info you're looking for Faerie but people have told you the answer to this question a bunch of times now :P
I'm specifically wondering how communication works between enemies that don't know each other. Like the first time you run into someone.
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  #7  
Old 03-09-2014, 08:11 PM
Psionide Psionide is offline
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Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
At this point it's posts like the ones you referenced that I'm ignoring. If you didn't research the game beyond playing it for an hour or two during a beta and dismissing it then you are going to make posts like these. If you do not know what game development is like then you're going to make posts that are like this. The fact is, game development does not start with a list of features that you cut down to make a game, it starts simple, you come up with an idea and flesh it out. They've also said they want to put in criminality and morality into the game later, and I am sure they will make a system for it.

Fact is, the PVP is robust. The character builds are insanely deep. I've already explained this before but the small 1v2-2v2-1v1 encounters are going to be pretty brilliant. The big sieges are going to be pretty fun, and I'm excited to get into the game. I also saw some high end veteran dungeon content that was released and they look pretty straight forward but very difficult. Also, they are making some really interesting choices with your side progression. If you want me to, I can go deeper into the systems but I don't have time right now. All I can say is that the info is out there.


I think it has already been said like 8 times that you can talk to the other teams if you know the person. Communication/Guild invites are usually done with /whisper @AccountName so if you know their account name you can whisper them. You just cannot group with them. They can be a member of your guild, but they could not do dungeons with you. Not sure what other info you're looking for Faerie but people have told you the answer to this question a bunch of times now :P
Did you even read my post? I've said I used to be a huge supporter of this game and really wanted it to be great. I also said I've been in every single Beta since September, got above level 20 did all 3 Ebonheart dungeons and played a sizable amount of PvP. So before you make assumptions maybe you should actually read what people write? While the high point of this game is the PvP its just a rehash of DAoC (which is to be expected since it is some of the same people) and Planetside's territory system.
  #8  
Old 03-09-2014, 08:40 PM
Grimfan Grimfan is offline
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Originally Posted by Psionide [You must be logged in to view images. Log in or Register.]
Did you even read my post? I've said I used to be a huge supporter of this game and really wanted it to be great. I also said I've been in every single Beta since September, got above level 20 did all 3 Ebonheart dungeons and played a sizable amount of PvP. So before you make assumptions maybe you should actually read what people write? While the high point of this game is the PvP its just a rehash of DAoC (which is to be expected since it is some of the same people) and Planetside's territory system.
Did you even read mine?

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Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
At this point it's posts like the ones you referenced that I'm ignoring.
As in not your post. I said I am mostly ignoring the posts from people that are upset that the game isn't living up to their expectations, when it is clear to me they haven't played the game. He just asked me about how the builds are "deep" at all, quoting deep like they are not. If you haven't played the game enough to see that the builds in PVP are incredibly deep then you haven't given it a real chance. So I was referring to him, not you.
  #9  
Old 03-09-2014, 09:59 PM
Psionide Psionide is offline
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Yeah, I read it wrong my apologies. I just saw you start off your post by quoting mine and thought you said your ignoring posts like mine and not the ones I referenced.
  #10  
Old 03-09-2014, 10:10 PM
Shaakglith12194 Shaakglith12194 is offline
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Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
Did you even read mine?



As in not your post. I said I am mostly ignoring the posts from people that are upset that the game isn't living up to their expectations, when it is clear to me they haven't played the game. He just asked me about how the builds are "deep" at all, quoting deep like they are not. If you haven't played the game enough to see that the builds in PVP are incredibly deep then you haven't given it a real chance. So I was referring to him, not you.
I'm still waiting for you to enlighten me on how this character progression system is "deep". I know that you can choose to level up skills, morph them, choose between differing armor/weapon skills, but what about any of this is new, innovative, or "deep"? This is more of the same. It may be true that I cannot think of an MMO that combined all these things in this exact same way, but that doesn't make it "deep" and that doesn't make it different. It also doesn't make it interesting or fun, though I will admit that the morphing of skills was more interesting than anything else I had encountered in the game.
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