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#11
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Good post Eccentricaa, I feel the same way and you have more or less summed up my thoughts exactly. The classic EQ on Live servers felt much more like a community; people helping each other out, adhering to 'unwritten' rules and respecting each other. Sure, there were some who stretched and broke the rules but these were usually resolved by the community, or in the more serious cases, GMs.
Likewise with your comment on discovery, grouping and solo'ers. Everyone grouped as there was safety in numbers. Occassionally people solo'ed but these were usually solo friendly classes such as druids, necros and mages, and more often than not they would join groups if they were available. I was on Xegony back in the really early days so multiboxing was rare, so there were no issues with spawn camping as you desribe it. I guess now everyone knows where things are, what spawns where, who drops what and where to get the best xp from. There's no point to adventure when you're actively on the treadmill. My main is only level 10 but I'm turned off by what I'm seeing as I level higher; even at level 10 there is spawn camping and stealing. I want to relive my old EQ experiences but I just don't feel the same here. I don't know... I feel so conflicted.
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Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)
P99 - Blue Lafael - Druid - Level 60 Garnagle - Necro - Level 57 Seductress - Enchanter - Level 52 Sweets - Bard - Level 35 Venexia - Shaman - Level 60 Wonderelf - Warrior - Level 51 | ||
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