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Old 02-26-2014, 08:42 AM
Tecmos Deception Tecmos Deception is offline
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Recurring theme here is, "warrior can't keep aggro off of the sitting casters at the start of the pull."

Why not just stand up for a tick or two? Or find classic evidence that warriors were snap aggro gods? [You must be logged in to view images. Log in or Register.]
Last edited by Tecmos Deception; 02-26-2014 at 08:44 AM..
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Old 02-26-2014, 08:51 AM
Juhstin Juhstin is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Why not just stand up for a tick or two? Or find classic evidence that warriors were snap aggro gods? [You must be logged in to view images. Log in or Register.]
How dare you ask casters to be considerate and stand for a moment longer than they normally would. How DARE you!
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Old 02-26-2014, 03:37 PM
Volkier Volkier is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Recurring theme here is, "warrior can't keep aggro off of the sitting casters at the start of the pull."

Why not just stand up for a tick or two? Or find classic evidence that warriors were snap aggro gods? [You must be logged in to view images. Log in or Register.]
They were not. They were by far the worst sustain aggro class of all tanks. But their taunt would put them on top of aggro list for that one moment - they just perhaps would not keep aggro straight after if someone in the group is dumb and doesn't control their aggro.

If you are going to suggest that classic bugs are brought in on the grounds that they existed in classic - this is DEFINITELY not the way sit aggro worked. The only time I clearly recall EQ having a similar issue, was after luclin expansion and after SOE took over, when they tried to mess around with some numbers. It lasted for about three hours before the problem was rectified. It might also have existed for a short time during EQ beta (which I wouldn't know, and if one existed back in those days since I don't recall games being in public open beta all that much).

Regardless all of the above, having to solo a mob to 90% before pulling to the group, and the mob blatantly ignoring actual aggro generation mechanic because someone somewhere is sitting, is a broken mechanic. That definitely did not exist through the working definition of classic, non classic, or any subsequent sensible train of thought - unless in a state of a significant bug. As such, if this is an introduced mechanic on the grounds of "classic" - it's not and needs to be fixed. If this is an introduced mechanic on the grounds of that the server is not as strictly "classic" as some people tend to assume it is - which in all fairness, is very reasonable and there is nothing wrong with minor tweaks and changes to an Emu server - it's a stupid mechanic that needs to be fixed. If it's a bug - which is what it feels like by any level of imagination - it needs to be fixed. Please [You must be logged in to view images. Log in or Register.]
Last edited by Volkier; 02-26-2014 at 03:42 PM..
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