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  #121  
Old 02-24-2014, 01:35 PM
Gadwen Gadwen is offline
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Sit aggro is definitely classic, it has been almost non-existent on this server for a long time. Anyone else remember actually having to wait for the tank to get aggro before you could cast and sit down safely...shit I remember just attempting to slow 1 time and getting a resist would make it impossible for me to sit down through entire fights.

I haven't seen how it has been implemented now as I haven't played since the patch so I'm not sure how close it is to live.
Last edited by Gadwen; 02-24-2014 at 01:44 PM..
  #122  
Old 02-24-2014, 01:41 PM
Yoite Yoite is offline
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i remember casters not being able to sit the whole fight due to slow resist and the like and/or bad tank threat, but i dont recall so much ping pong agro on all people sitting when the mob is incoming. maybe if the puller just used prox agro to pull, but usually at least some dmg or spell would "claim" the mob to that player and it would not do like it is doing right now. too much ping pong.
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  #123  
Old 02-24-2014, 01:55 PM
Nirgon Nirgon is offline
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The ping ponging is people learning not to sit on pulls.
  #124  
Old 02-24-2014, 02:01 PM
jarshale jarshale is offline
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My necro and a mage (both of us around level 20) ping ponged Slate back and forth near the tunnel for close to an hour once. Now that they made this change, will this work with any mob and it won't aggro pets?
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  #125  
Old 02-24-2014, 02:04 PM
August August is offline
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Last night on my monk in lguk I pulled a mob and began killing it. Got it to around 40%.

Enchanter walks up next to me, not in group. He sits to med a spell (I think a haste!) , mob peels off of me and starts wailing on him.

Totally classic
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  #126  
Old 02-24-2014, 02:09 PM
Kazi Kazi is offline
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Same time in lguk last night, sit agro worked pretty much as it did on live even before the hot patch. I don't know why the experiences would be so disparate.
  #127  
Old 02-24-2014, 02:34 PM
fadetree fadetree is offline
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The mechanic itself is classic. The implementation here needs some tweaking.
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  #128  
Old 02-24-2014, 02:37 PM
nilzark nilzark is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
The mechanic itself is classic. The implementation here needs some tweaking.
Agreed. Sitting was dangerous near any mob, even greens. But I do not remember Ping-Pong being a tactic.
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  #129  
Old 02-24-2014, 02:47 PM
Skydash Skydash is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
Some of you have pretty fuzzy memories. Classic was NOT like this. Not even CLOSE to like this. The only way sit aggro was ever a factor is if you body pulled shit or used a low dmg throwing weapon and dragged a mob OVER somebody sitting down then they'd get smacked. If the mob was dmg'd 5-10% and you did nothing to it then sit aggro was a non-factor even if it was dragged past your face. I played from beta phase 3 til prophecy of ro expansion and NEVER in regular exp groups did I have to stand up on every god damn pull to avoid being hit and I played almost exclusively casters that were sitting on every inc.
This is true.

People have bad memories after 10+ years, but this guy is dead on.
The only time sit agro was a problem was when a monk would body pull (I played a monk from Classic to Velious).
Sitting on a pull from Hate/Fear was always worse, because usually a monk would bring 2+ on a body pull.

When someone is fighting near you, the mob never added you to the hate list if you were sitting and not in the group.

I tried posting the relevant patch notes in the game mechanics thread about this to show that Live had significantly screwed up agro at one point and had to fix it. I warned not to implement bugs as features of classic garbage. But there are squeekier wheels then mine on this bus.
  #130  
Old 02-24-2014, 03:09 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Skydash [You must be logged in to view images. Log in or Register.]
This is true.

People have bad memories after 10+ years, but this guy is dead on.
The only time sit agro was a problem was when a monk would body pull (I played a monk from Classic to Velious).
Sitting on a pull from Hate/Fear was always worse, because usually a monk would bring 2+ on a body pull.

When someone is fighting near you, the mob never added you to the hate list if you were sitting and not in the group.

I tried posting the relevant patch notes in the game mechanics thread about this to show that Live had significantly screwed up agro at one point and had to fix it. I warned not to implement bugs as features of classic garbage. But there are squeekier wheels then mine on this bus.
Going to have to 3rd this. The change brought it to the forefront but I would hazard a guess to say that classic was closer to pre-patch then it was post-patch.

This thread should be stickied and serve as a reminder/evidence why staff is reluctant to use conjecture with regards to changing mechanics. Sometimes it's the only option but nevertheless, read back the 13 pages or so and count out how many people parroted the "SHITS CLASSIC STOP QQing!!".
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