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#121
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Sit aggro is definitely classic, it has been almost non-existent on this server for a long time. Anyone else remember actually having to wait for the tank to get aggro before you could cast and sit down safely...shit I remember just attempting to slow 1 time and getting a resist would make it impossible for me to sit down through entire fights.
I haven't seen how it has been implemented now as I haven't played since the patch so I'm not sure how close it is to live. | ||
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Last edited by Gadwen; 02-24-2014 at 01:44 PM..
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#122
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i remember casters not being able to sit the whole fight due to slow resist and the like and/or bad tank threat, but i dont recall so much ping pong agro on all people sitting when the mob is incoming. maybe if the puller just used prox agro to pull, but usually at least some dmg or spell would "claim" the mob to that player and it would not do like it is doing right now. too much ping pong.
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Team Bonghits
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#123
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The ping ponging is people learning not to sit on pulls.
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#124
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My necro and a mage (both of us around level 20) ping ponged Slate back and forth near the tunnel for close to an hour once. Now that they made this change, will this work with any mob and it won't aggro pets?
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Blue: Seniksin | Jarshale Red: Sieg | Cazissa | ||
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#125
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Last night on my monk in lguk I pulled a mob and began killing it. Got it to around 40%.
Enchanter walks up next to me, not in group. He sits to med a spell (I think a haste!) , mob peels off of me and starts wailing on him. Totally classic
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Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM Prehistoric Turtlesaurus - 51 MNK Scientist - 37 ROG | ||
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#126
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Same time in lguk last night, sit agro worked pretty much as it did on live even before the hot patch. I don't know why the experiences would be so disparate.
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#127
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The mechanic itself is classic. The implementation here needs some tweaking.
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The Ancient Ranger
Awake again. | ||
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#128
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Quote:
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I see your Rusty Longsword is as big as mine! | |||
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#129
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Quote:
People have bad memories after 10+ years, but this guy is dead on. The only time sit agro was a problem was when a monk would body pull (I played a monk from Classic to Velious). Sitting on a pull from Hate/Fear was always worse, because usually a monk would bring 2+ on a body pull. When someone is fighting near you, the mob never added you to the hate list if you were sitting and not in the group. I tried posting the relevant patch notes in the game mechanics thread about this to show that Live had significantly screwed up agro at one point and had to fix it. I warned not to implement bugs as features of classic garbage. But there are squeekier wheels then mine on this bus. | |||
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#130
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Quote:
This thread should be stickied and serve as a reminder/evidence why staff is reluctant to use conjecture with regards to changing mechanics. Sometimes it's the only option but nevertheless, read back the 13 pages or so and count out how many people parroted the "SHITS CLASSIC STOP QQing!!".
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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