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  #1  
Old 10-26-2009, 02:17 PM
Tenudil Tenudil is offline
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I decided to parse a few fights to give me an idea of what the problem was. I can't comment on AC vs the mobs ATK because after seing mob hit rate, the point was moot. but its painfully obvious that there is something wrong with the mob accuracy / player avoidance. At lvl 10 high greens/light blues seem to hit over 95% of the time. Dodge/parry worked occasionaly, but otherwise they almost never miss.
  #2  
Old 10-26-2009, 04:13 PM
Nachyoz Nachyoz is offline
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Quote:
Originally Posted by Tenudil [You must be logged in to view images. Log in or Register.]
I decided to parse a few fights to give me an idea of what the problem was. I can't comment on AC vs the mobs ATK because after seing mob hit rate, the point was moot. but its painfully obvious that there is something wrong with the mob accuracy / player avoidance. At lvl 10 high greens/light blues seem to hit over 95% of the time. Dodge/parry worked occasionaly, but otherwise they almost never miss.
I parsed some fight data as well. Level 11 Paladin versus greens and light blues. I fought nothing over level 7. In 23 fights (2 were light blue con) there are 186 attacks made against the paladin, 11 of them were misses, 4 were dodges. The mob hit rate was approx 92%. My character has a dodge rate of 2% with max skill. On the other hand my character did 73 attacks, 52 hit and 21 missed for a hit rate of 71%. On a green mob this seems off, even at the low level of 11. My hit rate however, seems to be about right.

-Nachyoz
  #3  
Old 10-26-2009, 05:02 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Nachyoz [You must be logged in to view images. Log in or Register.]
My hit rate however, seems to be about right.
Strangely enough, so is your dodge rate =o. 186*.02 = 3.72.

Any suggestions/code on defense? Can be implemented in short order on the /code half.
  #4  
Old 10-26-2009, 06:20 PM
Nachyoz Nachyoz is offline
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Yeah, math, 4/186 is approx 2% hence why I wrote the number [You must be logged in to view images. Log in or Register.]. I am not sure how 2% dodge rate compares to classic live. Just throwing it out there for people who might. I don't remember how often my character dodged back in the day.

I should have clarified the overall hit rate *seems* to be too high. I remember on live at low levels you could have an "epic" fight of missing where NPC and PC would just miss 5+ times or more. I did a parse with a level 1 and a level 2 vs a level 12 paladin. Paladin not attacking.

Level 1 (decaying skeleton): 76 Attacks - 53 hits (69.7%) 23 misses
Level 2 (klicnik drone): 66 Attacks - 47 hits (71.2%) 19 misses

Both those NPCs are attacking a player 10 levels higher yet their hit rate is comparable to the paladin's hit versus things 4 or more levels below him.

As for the damage dealt. I encourage people to read how AC works before complaining that it doesn't work. AC does not simply reduce damage. This post has good information. At least in my experience it is working fine.

Just posting my experiences and data.

-Nachyoz
  #5  
Old 10-26-2009, 10:18 PM
Villert Villert is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Strangely enough, so is your dodge rate =o. 186*.02 = 3.72.

Any suggestions/code on defense? Can be implemented in short order on the /code half.
This may be the correct dodge rate for most melee classes - not for monks though. Monks are supposed to have an inherent bonus.
  #6  
Old 10-27-2009, 01:47 AM
Lenowin Lenowin is offline
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I witnessed the fight between Gaberer and Villert, and can only agree that if this were live, he would've stomped that pet into the ground with his current gear. The issue needs to be looked at in general terms as well, since very, very green mobs hit my druid with a nearly 100% hit rate and I've got my defense up to 100 or so at level 25, with a dodge of 75 and an AC of 316, which is low, but shouldn't warrant a level 10 mob hitting me for maximum damage upwards of 20 times in a row.
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  #7  
Old 10-27-2009, 04:54 AM
Smashed Smashed is offline
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Quote:
Originally Posted by Lenowin [You must be logged in to view images. Log in or Register.]
I witnessed the fight between Gaberer and Villert, and can only agree that if this were live, he would've stomped that pet into the ground with his current gear. The issue needs to be looked at in general terms as well, since very, very green mobs hit my druid with a nearly 100% hit rate and I've got my defense up to 100 or so at level 25, with a dodge of 75 and an AC of 316, which is low, but shouldn't warrant a level 10 mob hitting me for maximum damage upwards of 20 times in a row.
Mage/Necro pets *seriously* owned warriors in classic all the time in duels. That was always a very loud complaint.....am I the only one who remembers people crying about that? Thats a large part of the reason necro pets got nerfed down a lot.

From a balance standpoint, I don't agree with this. From a historical standpoint however....this sounds right.

The problem isn't with pets, its with the mob accuracy being sky high.
  #8  
Old 10-27-2009, 05:55 AM
Allizia Allizia is offline
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I played a dwarf warrior in classic and could never kill necro pets. Mage fire pets I could never get below 80%. This is classic. A well geared warrior in classic could not kill a hill giant until 47 or 48 and it was still close.
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