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Old 09-02-2010, 02:19 PM
Rogean Rogean is offline
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The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.

Currently my ideas are:

You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.

I'm also considering making it so that immedietely after dieing you will not be pvp flagged. Until when I'm not sure, probably either zoning or looting your corpse and then zoning. This will prevent two things.. one, not getting bind camped, and two, not bind rushing.
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  #2  
Old 09-02-2010, 02:36 PM
Sarkov Sarkov is offline
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Excuse a question from someone who only played on RZ/SZ... What are the death penalties for dying in pvp on blue servers? Coin loot? CR only?

@Rogean - simple solution to the "join & gank", along the same lines as what you proposed for /guildremoving... only allow pvp toggle to flip when zoning. So, if you join a guild you don't inherit their pvp flags until you zone.
  #3  
Old 09-02-2010, 02:37 PM
...Raren ...Raren is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.

Currently my ideas are:

You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.

I'm also considering making it so that immedietely after dieing you will not be pvp flagged. Until when I'm not sure, probably either zoning or looting your corpse and then zoning. This will prevent two things.. one, not getting bind camped, and two, not bind rushing.
Carebear PVP sounds like a blast
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