![]() |
|
|
|
#1
|
|||
|
Just wipe it clean, fuck.
__________________
![]() | ||
|
|
|||
|
#2
|
|||
|
I'm happy to report that there's been some progress between guilds on a better end game experience on red99. That's all for now.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#3
|
||||
|
durabel if you guys really gave a shit you'd enable 2boxing
1. its classic 2. youll never substain a pop high enough to be healthy for european players, even p99 blue is down to 200 on euro hours and it gets over 1000 on us hours, we suppose to just quit or can you legalize 2 boxing for euros srsly?
__________________
Quote:
Wipe it clean. | |||
|
|
||||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
blue is never down to 200 homie.. 420 is the lowest ive seen in awhile and thats 4am CST
__________________
| ||
|
|
|||
|
#6
|
|||
|
if you want to increase pop on red wipe it
if you want to decrease it remove global ooc and exp bonus | ||
|
|
|||
|
#7
|
|||
|
Every single day I ever played here. I was able to find a group 30 +. With normal exp that use to be 10+ on live. On blue here it's more like 20+ You can get 1-20 groups here if you brave cb or unrest until someone friendly logs in. Right now the incentive is to twink and avoid that. People are cowardly and dumb here at both ends of the spectrum.
Exp rules need tweaked so these people have to make the choice we all did in 99 and l2play in ek or rathe like pals at lvl14 to progress. Would that bring me back soon, Naw. But neither would 500% more exp bonus. But people will need to learn social skills to survive in a social game for once. All skill in eq boils down to teamwork and zone knowledge anyway. | ||
|
Last edited by runlvlzero; 02-16-2014 at 06:42 AM..
|
|
||
|
#8
|
|||
|
I'm sticking by my red/blue merger with 4+/- pvp idea. Anything less and I'm dissatisfied.
Global ooc is necessary with a low population. It makes the game like a fun chatroom, even when you're sitting around LFG and would otherwise be bored. Some of the most enjoyable times I had during my late EQ career were chatting with other bards on the global bard channel. The problem is the "toxic" element making this an uninviting prospect for people that aren't sadistic or otherwise insane. http://www.youtube.com/watch?v=zqKZ_WIK5ms I don't understand why it seems too difficult to moderate the ooc channel. People probably shouldn't be suspended or banned for their ooc behavior, but assuming that it's simple to take away a person's ooc capabilities the solution seems obvious. If someone gets out of hand, switch their ability to ooc to "off" and let them appeal on the forums here if they want it reversed. Everyone fears losing their voice (also scary: bureaucracy). On a sever like this where the toxic players tend to exhibit attention-seeking behavior, the threat of losing their voice will likely be taken more seriously than a 2 day suspension during which they throw a hissy fit on the forums and stir up lots of self-gratifying drama. Being unable to send ooc messages seems like a more lenient punishment in lieu of suspensions and bans to everyone not involved, so it has the added bonus of causing less drama overall. And really, if you have to bar even 300 accounts from sending ooc messages, is this so difficult to do? One ooc ban at a time. Do it to one account and you're done with that account, unless they make it through the crazy petition process which I've heard horror stories about.. On the topic of the exp bonus: it has to go. When I made my druid it was right after a nerf to the exp bonus, and tons of people were complaining hardcore about it here. There was still a considerable bonus in effect, but it wasn't enough for them. Your mistake was ever giving them a bonus in the first place, because if we're being honest modern gamers seek out that instant gratification even if it bores them in the long run. As people were complaining about the exp rate I shot up to 50 in about a month; even after being deleveled a bunch by Kimm and Chewie. And while I really made an effort to talk to people and make e-friends, when people would send me tells asking to group I would either tell them no or join them begrudgingly. It wasn't just the faster solo xp, it was that I made a ton more money soloing and spells in this game are ridiculously expensive if you're not rich. I'd suggest you increase coin drop modifiers for people in groups (pre-50) as well as introduce group exp bonuses. To counter the damage to the economy you could delete Nihilum's guildbank :P But yeah, back on the exp. It was a mistake giving us anything, because we don't appreciate it and demand more. The current xp bonus wasn't even intended to be permanent, it was something nice Rogean did to make up for extended server downtime. But the red players demanded it stay on and made a big stink, and Rogean decided to let us have it long term. It damaged the server for all the reasons outlined in OP. There is no reason that a solo class should have an experience bonus on this server over blue (except in groups). Leveling as a solo class is easier here than on blue because there is no competition for the prime xp spots. Xp should be exactly the same on red as it is on blue, with the exception of a scaling group modifier. I don't understand at all why people think soloing should be faster here than on the pve server. To lessen the impact on population, the changes to xp should be done over time. I suggest you decrease the modifier by a set percentage every 24 hours, with the blue standard baseline being reached in 4-6 months. Start doing this without telling anyone, and when people really start to notice and begin throwing their tantrums on the forums, introduce the scaling group xp and coin bonuses. Maybe get the GMs looking for low-mid range groups and running mini GM events for them with illusion potion prizes and the like. And never ever increase the exp modifiers on this server again. The players don't know what they want (and we're batshit insane), and you should never listen to our half-baked suggestions or whiny demands. In terms of net gain and longevity, slow and steady wins the race. We learned this stuff in preschool. And again, maybe you guys should just delete the blue server? It would do wonders for the real server.
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
|
Last edited by Faerie; 02-16-2014 at 10:09 AM..
|
|
||
|
#9
|
|||
|
| ||
|
|
|||
|
#10
|
|||
|
ATTENTION: PLEASE LISTEN TO THIS SONG WHILE READING THIS POST: http://www.youtube.com/watch?v=okgJc3qYkhg
Genesis: In Too Deep Can we modify the experience to be 50% slower than blue? I think this would foster a community that is tight-knit and accustomed to overcoming hardships together as a group instead of as solo. Furthermore, would it be possible to make the penalty for death more harsh? For example, if you die in Befallen perhaps a skeleton would steal a piece of your armor for his treasure horde each time you died. You could also make it that only players who are resurrected by level 56 Revivescence can get their bodies. I have a dream of a server with gnomes, elves, dwelven (that's the true plural for dwarf; thank you Tolkien), and erudites band together to slay evil monsters, to quest after the holy chalice, and to liberate the cave of terror from the Yeti Queen's rancorous, green buttcrack. Today I ask you, Derubael, to enable a global -50% exp modifier to support our journey to eternal glory in the eyes of the fishlord Phinigel Autropos. I implore you to implement these changes or Azeroth will be forever tainted by these unclassic mechanics such as Global OOC and the toxicity it brings to our fair lands. I truly believe that a few more changes could be made to enhance the player experience of red99, as well. First, we have to have some sort of application or program that allows the player to "enter Norrath." You could do this in several ways; sending players hits of highly-concentrated LSD, a hammer to beat yourself over the head with to induce more brain trauma (not needed for Asperger's Virgins like Rallyd who is a fat fucking nerd and virgin). You could also have some sort of program that detects the players BMI and then broadcasts the number above the players head to induce as much grief as possible. Can we truly know the will of Innoruuk? I have studied him for decades, taking scrupulous notes on the practices of his followers, and I have come to the conclusion that he, the Dark Lord of Hate, Innoruuk, would prefer if we had some sort of Red99 Charity Drive. We could hit up half-way houses, drug rehabilitation centers, or anywhere else that lots of people congregate with little else to do. The plan of action would be to deliver as many laptops with Everquest installed on them. Then, we get them to play on Red99 (I'll write a walk-through in easy to understand language that the proletariat uses, don't worry). Next, we will form a newbie guild with them to make sure that there are people to group with. This is a win-win and if you don't support it the server will surely be enveloped in the celluloid-drapes of Rallyd's arms; bathed in darkness for eternity. The final proposal, Derubael, and correct me if I'm wrong here, is to integrate Brad McQuaid back into Everquest. He was the maker of this great game, right? Here's how we can do it. Weekly raffles to win a date with the man himself. We can get Golden Corral to sponsor this. I'll be singing the song of The Shire while dipping my ribs in that chocolate fountain. I sure hope we can see at least some of these changes enabled or else I'm going to eat myself into a frenzy in my shabby studio apartment. I will thrash and thrash around with my t-rex arms and my walrus-body until Susan from the 4th floor comes up and bangs on my door again. Thank you and go fuck yourselves. | ||
|
Last edited by Slathar; 02-16-2014 at 12:35 PM..
Reason: Musical accouterments
|
|
||
![]() |
|
|