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#11
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Looks like it could be a good game if it stays away from the open world pvp or mechanics that're too punishing. But honestly... what makes this game look like it'll be as successful or more successful than previous titles like SWTOR or Rift or Warhammer Online? Those titles started out big but aren't as big anymore.
What I think could be happening is the mmorpg market is saturated and players can't move on from older games they're entrenched with. I do see an open window because WoW is aging a lot and this could open the door for somebody else. Diablo 3 has also not done as well and this could mean the makers of WoW won't rule the next generation. It'll have to be someone else that takes what WoW did and makes it even more friendly and expansive and professional, but I wouldn't expect dramatic increases in the population, unless the game somehow taps into the console market too - an MMORPG that's both desktop and console friendly. It could be making the game even more accessible is not hte key to a winning game. Maybe it's something else? My opinion is it'll have something to do with console gamers and desktop gamers coming together. Up to this time, with games like WoW and many others, they've been exclusively desktop-based. This will change. Also have to consider the widespread use of portables and notebook pc's over traditional desktops. That combined with the continued success of consoles means desktop computing is old hat. Some evidence for my statements: http://www.pcworld.com/article/20685...-expected.html Anyway, ESO looks interesting to me, but I think it's just abusing the Elder Scrolls name. Evenso, it may be successful anyway. All commercial activities in some form or another are predatory. Remember how WoW came from a long line of World of Warcraft games? That reminds me of ESO. The "Elder Scrolls" name also comes from a long line of Elder Scrolls games. I once heard something to hte effect "The past doesn't repeat but it rhymes." Maybe ESO will surprise and do something similar. Look what WoW did. It relaxed the mechanics by reducing punishments. It added more quests and moved the grind to the end-game, thus moving it mostly out of sight of most casual players. It stylized the graphics to make them age slower. It reduced the system requirements so older systems are viable. It spent $80 million which was huge back then. Many of its makers were previous EQ players - or previous gamers in general. It added more instances, not just for convenience but to set itself apart from older games. WoW became more accessible to casuals while still having content for 24/7 gamers. Will ESO do this?
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 02-11-2014 at 03:34 PM..
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