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#1
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http://www.projecteq.net/phpBB2/view...curacy&start=0
On the last page you can read they..kinda forgot to change it back. I remember these *fixes* on PEQ ...level 65 400+aa guys with VT/VP/Elemental gear were pulling 40+ light blue lvl 50 something spiders from velks (velious era mobs)and killing them. So in true EMU fashion they over compensated and made it so with velious gear and +/- 4 levels of said spiders you'd get pwned so bad. They really messed up tuning a server/zones based on characters that shouldn't even exist in said zones (no such thing as 10k hp 2k ac warrior in Velious). Keep in mind some GoD aa's do work. With out a doubt AC/Dodge/Block numbers and %'s are too low. Also mob Atk/Acurracy/Max-Min hit % are off aswell. Also on another thought are manastones going to be limited to old world only? Last progression server I played on and they weren't and it totally trivialized bosses in Kunark and Velious which is disheartening. Also with the NPC/PC DPS numbers like they are melees are allready facing an uphill battle last thing they need it to compete with unlimited mana Healers/Casters. | ||
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#2
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I've noticed it since the low 30s, whereby large AC upgrades have not reduced my incoming damage. The only difference I've noticed in the last 15 or so levels is that I have more hp, and I resist lower level mob spells a lot more. The physical damage intake remains the same from light blue mobs on up, so I believe the above posters.
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#3
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I was killing black bears for some HQ skins to do tailoring with. I was level 24 at the time - after 3 black bears (level 4 or something?) I had to rest to get back some health, after mend post 100 skill failed. Like the above posters, I'm definitely taking more damage than I should be.
Pulling in Sol A. last night, blue cons would nearly have me dead before I got back to the group - at one time I think I got hit something like 28 straight times without a miss. When I did make it back to the group - I wasn't allowed to hit the monster, because tanks take too much damage, and it's not worth the mana to heal while pets can do 5x the damage, and have extremely fast out of combat regen... I honestly, honestly don't see how there will be any melee players making it to high levels, unless being power leveled or hitching along with 5 mages. I'm pretty much burnt out, and at only level 26. If it's simply a matter of scaling, and at high levels things will balance out (with better gear as well?), then that's just dumb - EQ was always about the journey, not about the raiding... | ||
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Last edited by Villert; 10-26-2009 at 01:30 PM..
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#4
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Okay, but why is it done this way? What was the justification for replacing a smooth gaussian function with a piecewise step-function?
Have none of the EQEmu coders taken calculus? Why not fix it to be more like live, instead of just goofing around and tweaking values on what is essentially a broken model? | ||
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Last edited by Dolalin; 10-26-2009 at 01:43 PM..
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#5
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Quote:
Math Boner
__________________
Kramer / Zuut Suutriot
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