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Old 08-31-2010, 02:26 PM
Aarone Aarone is offline
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The rare Sea Monster that would spawn in Lake Rathetear was a good one...
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  #2  
Old 08-31-2010, 02:31 PM
Aetherial Aetherial is offline
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Oh I just thought of another...

Anti-camp radius. That was a widely held belief at the time [You must be logged in to view images. Log in or Register.]
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  #3  
Old 08-31-2010, 02:32 PM
Slade_the_Slide Slade_the_Slide is offline
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Quote:
Originally Posted by Aetherial [You must be logged in to view images. Log in or Register.]
Oh I just thought of another...

Anti-camp radius. That was a widely held belief at the time [You must be logged in to view images. Log in or Register.]

Care to explain this one? I never heard of it before...
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Old 08-31-2010, 03:22 PM
Striiker Striiker is offline
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Quote:
Originally Posted by Slade_the_Slide [You must be logged in to view images. Log in or Register.]
Care to explain this one? I never heard of it before...
The Anti-camp radius was a mythical method put into the game to prevent players from camping a spawn. This was never implemented of course but I was in so many groups back in the day where we actually camped away from the spawn point lest the anti-camp radius kick in. The idea was that if players were within some unknown distance from a spawn point which could pop a rare spawn OR the spawn had some rare item, the anti-camping code would either prevent that rare spawn from showing up (instead the placeholder would pop) or the spawn would not have the rare item.
I can recall two specific instances of this..
1) Camping the Arch Ghoul Magi in Lower Guk. We waited down the hall and around the corner. We'd wait to see the casting message before going to attack.
2) Camping the Ghoul Assassin - We waited down the ladder until something popped.

In both cases the group was sure that either the spawn would not show or that the rare spawn would only have the common item. Actually, I think I even remember there being some of this mindset while camping Drelzna for the Jboots. [You must be logged in to view images. Log in or Register.] It's been a long time but it's funny to read this and suddenly remember about these crazy notions.
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  #5  
Old 08-31-2010, 04:36 PM
jps1979 jps1979 is offline
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
The Anti-camp radius was a mythical method put into the game to prevent players from camping a spawn. This was never implemented of course but I was in so many groups back in the day where we actually camped away from the spawn point lest the anti-camp radius kick in. The idea was that if players were within some unknown distance from a spawn point which could pop a rare spawn OR the spawn had some rare item, the anti-camping code would either prevent that rare spawn from showing up (instead the placeholder would pop) or the spawn would not have the rare item.
I can recall two specific instances of this..
1) Camping the Arch Ghoul Magi in Lower Guk. We waited down the hall and around the corner. We'd wait to see the casting message before going to attack.
2) Camping the Ghoul Assassin - We waited down the ladder until something popped.

In both cases the group was sure that either the spawn would not show or that the rare spawn would only have the common item. Actually, I think I even remember there being some of this mindset while camping Drelzna for the Jboots. [You must be logged in to view images. Log in or Register.] It's been a long time but it's funny to read this and suddenly remember about these crazy notions.
Anti Camp Radius does/did exist. http://forums.station.sony.com/eq/po...d=73153#935045
  #6  
Old 08-31-2010, 04:44 PM
Striiker Striiker is offline
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Quote:
Originally Posted by jps1979 [You must be logged in to view images. Log in or Register.]
Hmm! Okay, so I stand corrected. It existed but (to my knowledge) was not actually implemented in a widespread way. I never really bought into the whole thing at the time. Nothing I ever saw anyone do in terms of anti-camp radius, looting corpses, etc. ever had an effect upon chances for rare spawns / drops. It was fun to try since some of those camps tended to make people go crazy (Drelzna is the worst camp I can remember but oh the joy when she had those boots! because I could finally leave that little room and it's horrid wall paintings)
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  #7  
Old 09-01-2010, 07:31 AM
azeth azeth is offline
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http://forums.station.sony.com/eq/po...d=73153#935045

"Begging skill is great for aggro generation."

I'd like to see more on this.
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  #8  
Old 08-31-2010, 02:34 PM
bufferofnewbies bufferofnewbies is offline
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Druid's Harmony adds to mana regen..
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  #9  
Old 08-31-2010, 02:42 PM
XDrake XDrake is offline
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That when SoE said they wanted to take a look at Plane of Mischief I thought they were going to finish some quests and add silliness... Not gut the zone and turn it into just another raid zone.
  #10  
Old 09-01-2010, 10:25 AM
Aetherial Aetherial is offline
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Quote:
Originally Posted by bufferofnewbies [You must be logged in to view images. Log in or Register.]
Druid's Harmony adds to mana regen..
OMG I forgot all about that. So many people believed that was true! As a ranger I remember being asked to use harmony.
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