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View Poll Results: Do you think Luclin models should be an option for Project 1999?
I do not want Luclin models 554 66.75%
I want Luclin models. 276 33.25%
Voters: 830. You may not vote on this poll

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Old 08-31-2010, 01:04 PM
toddfx toddfx is offline
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Quote:
Originally Posted by Rasterburn [You must be logged in to view images. Log in or Register.]
Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.

Sorry I couldn't be of more help in this topic. I tried. [You must be logged in to view images. Log in or Register.]
I've played with EXTRACTING models and textures from DirectX and OpenGL games. I tried it with EQ Live years ago but back then the models weren't UV'd. More recently though I pulled fully textured mapped models from N64 ROMs using Nemu64 and "LemD's" plugin. I've also grabbed whole textured cities from Google Earth.

I've been wanting to pull some city or landscape from EQ and do a photo-realistic CG fly-through. No serious ideas right now, but definitely something i'd love to play with when I get some free time. Pretty fun stuff.
Last edited by toddfx; 08-31-2010 at 01:07 PM..
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