Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-02-2014, 12:40 PM
nwin nwin is offline
Scrawny Gnoll


Join Date: Oct 2013
Posts: 26
Default

Thank you! That is pretty much I how had everything set up (except I didn't know about /assist off, so thank you for that), so I will add that portion and keep everything the same.

I've got an /assist macro that will be /assist [tank] and /assist off

and then I have an /evade macro which is /attack off, /doability pickpocket {for training purposes really}, /doability hide, and then I manually turn attack on when I am comfortable I no longer will gain aggro by engaging mob again.

Backstab always stays separate.
  #2  
Old 02-02-2014, 01:01 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,931
Default

Quote:
Originally Posted by nwin [You must be logged in to view images. Log in or Register.]
Thank you! That is pretty much I how had everything set up (except I didn't know about /assist off, so thank you for that), so I will add that portion and keep everything the same.

I've got an /assist macro that will be /assist [tank] and /assist off

and then I have an /evade macro which is /attack off, /doability pickpocket {for training purposes really}, /doability hide, and then I manually turn attack on when I am comfortable I no longer will gain aggro by engaging mob again.

Backstab always stays separate.
Np. I hope some of that helps. For assist off, just type it into the game and it'll stay that way till you reinstall I think. Don't have to macro it. And it's perfectly fine to evade manually, whatever you're comfortable with.

To touch on how evade works... You and other people need to have aggro before it'll work. As I remember it, everyone gets ranked on a hate list. If you succeed on an evade, you'll drop 1 slot on the hate list. So if you're #1, you get bumped down to #2. If you're #2, you get bumped down to #3. And so on. That's accurate enough to explain it, I think. Might not be 100% correct though.

There's times when you actually might not want to completely bury yourself in the hate list, better for the rogue to get hit than the healer for example. But, in general, mashing evade everytime hide pops works well enough.
  #3  
Old 02-02-2014, 06:56 PM
Xelris Xelris is offline
Kobold

Xelris's Avatar

Join Date: Dec 2012
Posts: 128
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
To touch on how evade works... You and other people need to have aggro before it'll work. As I remember it, everyone gets ranked on a hate list. If you succeed on an evade, you'll drop 1 slot on the hate list. So if you're #1, you get bumped down to #2. If you're #2, you get bumped down to #3. And so on. That's accurate enough to explain it, I think. Might not be 100% correct though.
This may have been the case on live but it seems to work differently here. Evade seems to drop you to zero aggro. Mind you that doesn't mean a full blur, the mob is still well aware you are there, you're just the last thing on its little froglok brain.

This is problematic sometimes because evading on a tank who's having aggro issues may well send the mob to the healer / debuffer instead, and now you're that much further off the aggro list. Obviously you want the mob on the tank, but less obviously, it's better that the mob is hitting you and not the enchanter.

You can macro things into backstab but unless it has no consequence you want to be careful. Disarm is (MOST of the time) fine on either backstab or evade. Pickpocket is fine on evade (combat wise), and so on for things like sense heading and the like. Linking backstab and evade = bad juju, don't do that.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.