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#1
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Quote:
Or remove my bolder lines from above. Basically the 'lore' text which the game uses to designate a successful landing of the spell (allakhazam calls this "Cast on Others") is incorrectly being interjected when a mob is slain by a non-direct spell. So if you cast a DoT, it should look like this: 'Lore text' of a spell that didn't get resisted 10 tics of DoT DMG 11th tic is a kill shot Mob has been slain You gain experience What's happening on P99 is this: 'Lore text' of a spell that didn't get resisted 10 tics of DoT DMG 11th tic is a kill shot 'Lore text' of a spell that didn't get resisted Mob has been slain You gain experience It shouldn't give that message a second time unless you recast the spell. Same deal with DSes 'Lore text' of buffing a friendly Fight stuff Mob swings and hits player Damage shield does damage Mob has been slain You gain experience What's happening on P99: 'Lore text' of buffing a friendly Fight stuff Mob swings and hits player Damage shield does damage 'Lore text' of buffing MOB Mob has been slain You gain experience If these were direct damage spells/nukes, this would look correct. Begin casting spell 'Lore text' of fire encircling a mob Mob takes 700 DMG Mob has been slain You Gain experience
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