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Old 01-30-2014, 02:15 PM
Tradesonred Tradesonred is offline
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lol they know its gonna be a failure so try to milk as much money as possible from people before the titanic sinks
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Old 01-30-2014, 02:46 PM
Uteunayr Uteunayr is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
lol they know its gonna be a failure so try to milk as much money as possible from people before the titanic sinks
Yup. And with the game having a price tag of over 200 million now, they are going to want to milk it hard to make up for it. So, if each person buys the game (50), and pays for 1 month assuming no free 1 month, that's $65 per person for the first month to learn the game. 200,000,000 divided by 65 is 3,076,923 players to make up costs the first month. If they only get 1.5 million people (using TOR's first month value), they'd make $97,500,000 in the first month.

From there, they will make at best, $22,500,000 a month after the first month. If they retain their full player base rather than dropping off (as is the general trend), that means they need to have $200,000,000-$97,500,000, or $102,500,000, they will need to keep the 1.5 million people for roughly half a year to break even on development costs.

By 6 months in, a sizable chunk will have broken out of the game content, and make it take longer, and longer. If the game is actually a success, and the population grows, then it will drop to breaking even shorter.

So clearly they will want to up the price of buying in and micro transactions to extract the most resources in those first few months when they have their huge population. Plus, the $200 million figure is only a threshold from a few months ago, that cost is still rising.
Last edited by Uteunayr; 01-30-2014 at 02:50 PM..
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