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  #1  
Old 08-30-2010, 12:05 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
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There are other reasons that soloing > grouping than just no experience bonus.

One of them is the extreme over crowding in places where 40-50s group- which is just Sol B and L Guk; because face it, nobody goes to Kedge or Perma to level 40-50. When there are that many people in those two zones, two things will happen: First, most groups will be sitting and waiting for pops more often than they are fighting, and second, when one group has a pull they can't handle, it's virtually guaranteed to wipe not just that group, but others as well.

The other one is that some people that play this game just plain suck at it. You have tanks that can't hold agro, healers that watch TV or surf the web, DPS that attack the wrong (i.e. mezzed) targets, snarers that forget to snare until the mob starts running, and all sorts of other crappy behavior happening every day in dungeon groups. When you solo, the only person that can get you killed is you, and the only person you can kill is you (notwithstanding jerks that train over other people. I know that I NEVER die while soloing unless my client crashes mid-fight. Apparently the AI isn't smart enough to figure out that a 40 druid doesn't do so well meleeing against a 35 giant. But that's ok; I accept that risk, because it's still FAR less risky than getting into most groups.

The biggest problem with soloing 40-50 right now is lack of targets. But the fact is, groups face the same issue, so grouping wouldn't solve that. After all, it's not like there are camps in Sol B and L Guk that are going empty because nobody wants to group, is it? Even with all the crying about how much better it is to solo than group, there doesn't seem to be any lack of groups in those dungeons.

The problem isn't solo vs group, IMO. The problem is lack of content for the 35+ crowd. There just isn't enough content for this many people leveling in the higher levels. I don't know if this was a problem in classic, because Kunark had already been out a couple of months by the time I got my first character to 35, but it's definitely a problem here.
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  #2  
Old 08-30-2010, 12:13 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
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It was. But way more crowded. Was one of the problems with the old world, really. You spent a lot of time on lists for groups just for exp.

Kunark fixes that for the most part.
  #3  
Old 08-30-2010, 12:18 PM
Aetherial Aetherial is offline
Aviak


Join Date: Aug 2010
Location: Canada
Posts: 91
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Quote:
Originally Posted by Tallenn [You must be logged in to view images. Log in or Register.]

The problem isn't solo vs group, IMO. The problem is lack of content for the 35+ crowd. There just isn't enough content for this many people leveling in the higher levels. I don't know if this was a problem in classic, because Kunark had already been out a couple of months by the time I got my first character to 35, but it's definitely a problem here.
A comment from one of the Devs back in the day was that he could walk naked solo through SolB or Lower Guk and never die... the idea was that there was basically 2 viable end-zones (pre Kunark) and Mobs died within seconds of popping, pretty much 24/7.
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Aetherial Mistwalker
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