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  #1  
Old 08-30-2010, 12:37 AM
Reiker Reiker is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
Was factoring in downtime and ZEM. I'm assuming xp penalties will cancel out the ZEM, but even if they don't you'd still have to kill 20+ mobs per 6 mins and even that I've never seen.
Really, once you consider the ENTIRE picture (hybrid penalties are a huge variable and can negatively effect your exp of course, but not all classes have a penalty and mages/necros do) it comes out to be more like 2-3 mobs a minute which is completely doable.
  #2  
Old 08-30-2010, 12:43 AM
Troy Troy is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Really, once you consider the ENTIRE picture (hybrid penalties are a huge variable and can negatively effect your exp of course, but not all classes have a penalty and mages/necros do) it comes out to be more like 2-3 mobs a minute which is completely doable.
Welcome to the let's pull numbers out of nowhere game. 2-3 a minute is 12-15 every 6 minutes, at best 3x that of the soloer.

Maybe if you have no hybrids and a ZEM of 2 or greater that's possible, otherwise not a chance.
  #3  
Old 08-30-2010, 11:13 AM
Aetherial Aetherial is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Really, once you consider the ENTIRE picture (hybrid penalties are a huge variable and can negatively effect your exp of course, but not all classes have a penalty and mages/necros do) it comes out to be more like 2-3 mobs a minute which is completely doable.
Not going to get too deep into this but in all the years I played EQ, In the best groups I ever remember being in, I do not recall consistently pulling 2-3 MOBS a minute... that's a mob every 20-30 seconds.

On the other hand, even as the best soloer uber necro/mage in the world I can't see doing that pace either.

Sooner or later, the MOBs in the pullable area run out. Also, solo or group sooner or later you will have to med/heal/buff (I guess an unbuffed mage pet or necro pet doing all the killing would eliminate this).

I guess what I am saying is that there is some exageration going on about kill rates on this thread I think.

.... or I just suck; also a possibility.
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Zethriel DarkWhispers
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Aetherial Mistwalker
Retired Ranger (Xegony)

I had the surname before the sword first appeared
Last edited by Aetherial; 08-30-2010 at 11:24 AM..
  #4  
Old 08-30-2010, 11:20 AM
Rasterburn Rasterburn is offline
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Originally Posted by Aetherial [You must be logged in to view images. Log in or Register.]
I guess what I am saying is that there is so exageration going on about kill rates on this thread I think.

.... or I just suck; also a possibility.
Well... my old main was a DE necro and yes, there is a certain amount of exaggeration happening here. [You must be logged in to view images. Log in or Register.]

What I said about quad-kiting for wizzies was accurate, though.

Regarding necro pets... they aren't usually "un-buffed." We have our own pet buff spells (AC and haste buff), along with at least three different ways to heal the pet during combat.
  #5  
Old 08-30-2010, 11:26 AM
Aetherial Aetherial is offline
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Originally Posted by Rasterburn [You must be logged in to view images. Log in or Register.]
Well... my old main was a DE necro and yes, there is a certain amount of exaggeration happening here. [You must be logged in to view images. Log in or Register.]

What I said about quad-kiting for wizzies was accurate, though.

Regarding necro pets... they aren't usually "un-buffed." We have our own pet buff spells (AC and haste buff), along with at least three different ways to heal the pet during combat.
I mentioned unbuffed because that would mean no mana required for buff refresh. I was trying to come up with a fastest-kill, most efficient scenario to make a point

even wizzie or druid quad kiting has down time, and do they kill 4 mobs every minute they are fighting? They would have to, at least!, to to net out at 2-3/ minute.

I can't think of a quad-kiting place with a fast enough respawn to go steady at 2/3 mobs / minute.
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Zethriel DarkWhispers
Enchanter - P99

Aetherial Mistwalker
Retired Ranger (Xegony)

I had the surname before the sword first appeared
Last edited by Aetherial; 08-30-2010 at 11:34 AM..
  #6  
Old 08-30-2010, 11:35 AM
Rasterburn Rasterburn is offline
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Originally Posted by Aetherial [You must be logged in to view images. Log in or Register.]
I can't think of a quad-kiting place with a fast enough respawn to go steady at 2/3 mobs / minute.
Well, there's no such place for a full group to pull that fast, either. Even a godly group is gonna end up clearing the place and then you gotta wait for re-pops.

Everybody has downtime, whether it be a group or solo. Same for everybody, in that regard.

Cobalt Scar was a great place for quads, mainly because the respawn timer on the mobs roughly coincided with your downtime if you had a brain buff. When I hunted there, and assuming that I wasn't competing with a bunch of druids for pulls (grrr), I could usually just keep pulling a new quad every five or ten minutes. Or to be more accurate, I could usually do two quads back-to-back, then med up for about ten minutes, and then run out and pull another two quads. And by the time I finished medding up after that, the first two groups of wyverns had re-popped. So really, the only major factor in the entire deal was downtime for medding... which as I say, would be an equal factor whether you solo'ed or grouped.
  #7  
Old 08-30-2010, 12:03 PM
Aetherial Aetherial is offline
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Quote:
Originally Posted by Rasterburn [You must be logged in to view images. Log in or Register.]
Well, there's no such place for a full group to pull that fast, either. Even a godly group is gonna end up clearing the place and then you gotta wait for re-pops.

Everybody has downtime, whether it be a group or solo. Same for everybody, in that regard.

Cobalt Scar was a great place for quads, mainly because the respawn timer on the mobs roughly coincided with your downtime if you had a brain buff. When I hunted there, and assuming that I wasn't competing with a bunch of druids for pulls (grrr), I could usually just keep pulling a new quad every five or ten minutes. Or to be more accurate, I could usually do two quads back-to-back, then med up for about ten minutes, and then run out and pull another two quads. And by the time I finished medding up after that, the first two groups of wyverns had re-popped. So really, the only major factor in the entire deal was downtime for medding... which as I say, would be an equal factor whether you solo'ed or grouped.
I do not believe this. In a balanced group, depending on the relative strength of what you are hunting, you can med up during fights, or sit one out, or use minimal mana on the easier fights...

A group can go more steadily without much downtime, in the grindier zones.

That is not to say they exp faster. I believe certain classes exp faster solo. The one HUGE advantage is not waiting on a group, waiting for people to be ready in a group, waiting on AFK for biobreaks, or waiting on a replacement healer/slower/tank which are necessary in some areas...
__________________
Zethriel DarkWhispers
Enchanter - P99

Aetherial Mistwalker
Retired Ranger (Xegony)

I had the surname before the sword first appeared
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