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  #1  
Old 01-25-2014, 10:11 AM
Daldaen Daldaen is offline
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Location: Kedge Keep
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LF 3 Cleric 3 Enchanter group.
  #2  
Old 01-25-2014, 10:39 AM
Crosswind Crosswind is offline
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Join Date: Jul 2013
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I TTOALLY AGREE WITH THIS POST. Grouping is way more fun than soloing.

...but...

"This means that your pet kills MUCH faster than it could if you had just charmed an unbuffed pet"

Thaaat's actually super untrue. Because when you're charm soloing, you're effectively getting 2 pets worth of damage. The damage your pet is doing is going onto a mob that you're going to kill. The damage that is being done to your pet is going onto a mob that you're going to kill. So 2 monsters are DPSing their way towards you getting XP.

I forget the exact calcs, but at mid-levels, a hasted, dual-wielding pet does not do 2x as much damage as a pet. Ergo, you do not kill monsters faster keeping the same pet.

-Cal
  #3  
Old 01-25-2014, 10:42 AM
gobbosnobbo gobbosnobbo is offline
Kobold


Join Date: Feb 2013
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Quote:
Originally Posted by Crosswind [You must be logged in to view images. Log in or Register.]
Thaaat's actually super untrue.
It is completely true. Slowing enemy mobs and hasting / buffing a pet is always faster than just using two to kill each other off.

Its been proven time and time again and which is why the duo is so effective. The effects are even more noticeable in higher levels.

At this point, the knowledge is old hat, though I would be interested in seeing the calculations you've stated if they are indeed true.

I'm guessing you're not accounting for time in between finding a new pet, recharming, finding a new target, and pulling again, nuking both down, running out of mana, and then meditating.

The total process is much slower than just charming a pet, buffing it, slowing a mob and just running in between mobs and /sitting the whole time without the expenditure of breaking charm and nuking targets down using highly mana-inefficient nukes.
Last edited by gobbosnobbo; 01-25-2014 at 10:46 AM..
  #4  
Old 01-25-2014, 11:19 AM
Crosswind Crosswind is offline
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Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
finding a new pet, recharming, finding a new target, and pulling again, nuking both down
This thread makes a lot more sense when it was revealed that you don't know how to charm solo properly.

-Cal (There's a thread around here somewhere where you could learn, do a search for it. Spells it out very clearly.)
  #5  
Old 01-25-2014, 11:31 AM
gobbosnobbo gobbosnobbo is offline
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@Crosswind: Giving good justifications of your argument rather than insulting another person on topic actually helps your argument a lot more.

There is absolutely no way you can justify having to nuke down two targets at the same time is somehow better than just keeping one the entire time and not having to blow 2-6 nukes (depending on resists and also if your nuke does enough damage to kill the mob in one hit, which we all know, is not always the case) to kill them. The mana expenditure alone in this situation is vastly inferior in the trade of just keeping your pet.

You and I both know very well Enchanter nukes are not the best ratio in the game.

As for Daldaen, sure at very low levels of the game, before clerics get their efficient mana to health heals it may be true based on mana efficiency alone; however, that is a very small section of the game considering the bulk of leveling is all in the higher levels.

Spoiler @Crosswind: I've played an enchanter too, I kind of know how it goes, especially at low levels when charm doesnt always hold, or you have to break charm early because one mob is bashing the other far more, and now having to break charm every time you want to kill one monster, instead of two because of the lead demolishes your mana. Either that or having to dump even more mana into blowing up the remaining quarter to half health mob that remains, or now having to amnesia the remaining mob and losing the experience all together.

There is simply too much variance to say that the solo way is somehow superior to the duo. I guarantee the results of keeping one mob and buffing/healing it, while slowing/debuffing the other is a much more reliable, and over the long term a better means of acquiring experience.


And Crosswind, about that advice you gave earlier on another thread, coming from a previous bard player, necro bard has much more synergy with root rot than wizard bard does as nukes break root, and there is absolutely no real justification outside of charity to take a wizard with you to aoe kite and halving your xp just to speed up the process a little bit. That and you can always shout for a port. Just thought you should know.
Last edited by gobbosnobbo; 01-25-2014 at 12:17 PM..
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