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Old 01-22-2014, 01:25 PM
Danyelle Danyelle is offline
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Join Date: Feb 2012
Location: Shh
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This issue is generally the result of a conflict between an item graphic's textures:

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being named the exact same as the skeleton model's texture. And overwriting them when loaded. It can be fixed two ways. The hardest way is to go into the file and replace the item's texture's with the appropriate Classic skeleton textures. This requires S3DSpy to dig into the files and GIMP to invert the dds images (Luclin+ .dds textures are inverted upside down. Classic .bmp textures are not, this will cause the faces to be upside down if not edited) and to convert the .bmp into a .dds.

The easiest way is simply to remove the file from globalload entirely, as the weapon graphics held within that particular file are Luclin/PoP era anyway, and not used here.

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