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Old 01-19-2014, 04:45 PM
Giovanni Giovanni is offline
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I think it those are good ideas. However, a hard coded solution that does not tie up staff resources to police would help reduce gray areas.

For instance, respawn at the priest of discord in your home city when slain in pvp with 15-60 mins of pvp res effects that wear off gradually over that time period. Could even add drunk effects for the first few minutes or give a small chance for a reduced the timer to make it more interesting.

Remove ability for characters to be bound in raid zones.

Note that that would only apply to characters in range to lvl 60 pvp.

Some players on this server have demonstrated that they take their pixels a little too seriously, and staff interaction is often viewed negatively even when they are trying to help promote a healthy play environment. This solution avoids breaking the third wall by hard coding loot and scoot mechanics into regular gameplay.
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
Last edited by Giovanni; 01-19-2014 at 04:52 PM.. Reason: Added lvl limit
  #2  
Old 01-19-2014, 04:48 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
I think it those are good ideas. However, a hard coded solution that does not tie up staff resources to police would help reduce gray areas.

For instance, respawn at the priest of discord in your home city when slain in pvp with 15-60 mins of pvp res effects that wear off gradually over that time period. Could even add drunk effects for the first few minutes or give a small chance for a reduced the timer to make it more interesting.

Remove ability for characters to be bound in raid zones.

Some players on this server have demonstrated that they take their pixels a little too seriously, and staff interaction is often viewed negatively even when they are trying to help promote a healthy play environment. This solution avoids breaking the third wall by hard coding loot and scoot mechanics into regular gameplay.
Although I agree conceptually, what happens when a level 26 shaman solo'ing in Rathe Mts gets pk'd by some supertwink. Let's say it is a barbarian and he is bound at NFP bank. That's a hell of a punishment having to run back to CR.

We have to be careful not to propose a solution that works in a 30v30 but doesn't work for low to mid level groups or even low 50s exp groups.
  #3  
Old 01-19-2014, 04:53 PM
Giovanni Giovanni is offline
Sarnak

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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Although I agree conceptually, what happens when a level 26 shaman solo'ing in Rathe Mts gets pk'd by some supertwink. Let's say it is a barbarian and he is bound at NFP bank. That's a hell of a punishment having to run back to CR.

We have to be careful not to propose a solution that works in a 30v30 but doesn't work for low to mid level groups or even low 50s exp groups.
Can have the res effects only apply to lvl 52+ characters.
__________________
Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
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