Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 08-28-2010, 05:20 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
However, many guards, such as Paineel's, had their respawn time increased considerably to discourage killing them. That isn't classic either. Not as drastic as making them unkillable, but still a step in the wrong direction.
This was debated and the devs provided sound reasoning that you're not giving credit to. I'm not saying they were right (or that they were wrong), but that you aren't adequately representing both sides here. Around the release of Kunark they upped respawn timers for guards; we've done it before Kunark was released, which is technically not classic - however the devs reasoned that the upping of the respawn timers was in response to people abusing Guards as an overly good method of gaining experience/loot (not to mention that it's kind of unhealthy for the server when noobies don't have guards to run to, but this is sort of tangential). In Live when they realized this was going on, this was how they put an end to it - the devs on p99 realized it was going on after a similar amount of time, and people got to abuse guards for longer because they're essentially clairvoyant (aka because they've played through the classic timeline themselves, or at least have knowledge of it). It's not like it was within Kunark's lore or something that Guards had to respawn slower, it was done for the same reason both here and on live, so it doesn't take much away from the "classic timeline" that Guards have had their respawn timers increased.

Also, it only affects newbie zones, so you could always kill guards in Highkeep or WC if you wanted to.

There's a good point to be made that the change wasn't terribly productive just because people STILL kill guards (for whatever reason), meaning noobs have even longer to wait if they want to run to a guard, or worse, get the key in paineel.

What does the evidence you posted suggest about the guards that give the key to people, and their respawn timer? Hopefully it should have been shorter for just those guards.

Also, does anyone know when those guards specifically were made super strong? I believe they were made overpowered before any other guards were, but I could be wrong.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:30 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.