Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 01-15-2014, 08:16 PM
Hitpoint Hitpoint is offline
Sarnak


Join Date: Mar 2011
Posts: 359
Default

Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
Hitpoint, I haven't heard an answer to why class C guilds can't split into smaller, more competitive guilds. This would let class C as a whole get all FFA mobs (assuming superior mobilization) and all class C mobs (by default). You'd get the 66% of mobs.
Because that would be awful. What if I was to tell you that in order for you to get your mobs on a rotation, you had to split up your guild? As in, remove half of your guild so that they can make another one. That's absurd. Not to mention the fact that we're basically already doing that with FE/IB. And yes 66% should be possible under the current system.

Metallikus, grats on being the first person ever added to my ignore list. I've done this because you are a disgusting, hateful troll. And I've never seen you post anything even remotely intelligent. I encourage anyone to check his post history for some good entertainment.
Last edited by Hitpoint; 01-15-2014 at 08:31 PM..
  #102  
Old 01-15-2014, 08:18 PM
Pheer Pheer is offline
Fire Giant

Pheer's Avatar

Join Date: Oct 2009
Posts: 858
Default

Quote:
Originally Posted by Tycko [You must be logged in to view images. Log in or Register.]
It is amusing guilds screaming competition the entire time share vp mobs on pop.
I know everyone is salty that FE/IB and TMO didnt get eachother suspended immediately but its not that hard to understand why it was done that way

Desync issues + the high probability of training eachother unintentionally made it the best option for a full repop situation imo
__________________
  #103  
Old 01-15-2014, 08:48 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,201
Default

Quote:
Originally Posted by Pheer [You must be logged in to view images. Log in or Register.]
I know everyone is salty that FE/IB and TMO didnt get eachother suspended immediately but its not that hard to understand why it was done that way

Desync issues + the high probability of training eachother unintentionally made it the best option for a full repop situation imo
We're watching. After what was said by the more competitive guilds during the raid rules discussions, we better see EXTREME CUTTHROAT COMPETITION next time. Just the way you guys want, remember?
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #104  
Old 01-15-2014, 11:23 PM
Elements Elements is offline
Fire Giant

Elements's Avatar

Join Date: Jan 2012
Posts: 501
Default

Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
If Class C had two more guilds in it, would u still bitch about poor little class C losing mobs? What if CLass C had four more guilds? Then poor class C would never lose a mob due to bag limit.

I think you would still bitch. You guys are never satisfied. You only want the bag limit to increase, so that your individual guild gets more mobs. It has nothing to do with class C guilds leaving mobs up. Those mobs will go to another guild (class R, oh no we let class R guilds get a mob, oh no). Just like they would if it were another class C guild getting it.

Fact is, it was never about anything other than you and who you represent wanting more mobs and loot for your guild while denying those mobs and loot from casual guilds.
I'd still say there is something wrong because if a guild takes 2 FFA mobs on a repp then they are all of a sudden banned from competing for the class C (competitive) mobs. Its stupid. It doesn't matter how many class C guilds there are. There should be no bag limit on class C mobs.
  #105  
Old 01-15-2014, 11:35 PM
baramur baramur is offline
Sarnak


Join Date: May 2012
Posts: 257
Default

What amuses me is the raid scene was supposed to divided into 33 percent c-class, 33 percent r-class and 33 percent ffa. But, under the current raid rules this does not exist, making the repop rules awed. Even r-classes big push was equal mob chances by playstyle not guild. By making a bag limit, you have not only made r-class a rotating class you have made it impossible for c-class to compete besides vp. Ok tmo got trak and inny, lets lol about because we know they cant engage any other c-class mobs. The point is, why should any mob labeled c-class on the rotation be open to r-class on respawns. That does not represent a 1/1/1 system. It is flawed, repops should merely be keep your class mobs, race for all the ffa mobs.
  #106  
Old 01-15-2014, 11:44 PM
lazcar lazcar is offline
Aviak


Join Date: Aug 2013
Posts: 81
Default

Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
What amuses me is the raid scene was supposed to divided into 33 percent c-class, 33 percent r-class and 33 percent ffa. But, under the current raid rules this does not exist, making the repop rules awed. Even r-classes big push was equal mob chances by playstyle not guild. By making a bag limit, you have not only made r-class a rotating class you have made it impossible for c-class to compete besides vp. Ok tmo got trak and inny, lets lol about because we know they cant engage any other c-class mobs. The point is, why should any mob labeled c-class on the rotation be open to r-class on respawns. That does not represent a 1/1/1 system. It is flawed, repops should merely be keep your class mobs, race for all the ffa mobs.
It seems to be working perfectly.. The class c guilds must choose what to kill instead of just slaughtering everything. The proposal was not 66/33 it was 1/1/1... If you want to kill the mobs given to your class then don't kill the FFA ones. That is very simple. Also, repops are a bonus. There is no bag limit for normal spawns.

Tldr wamp more about pixels.
  #107  
Old 01-15-2014, 11:58 PM
baramur baramur is offline
Sarnak


Join Date: May 2012
Posts: 257
Default

Im confused tell me again why class-r can kill ffa mobs with no penalty to their rotation system yet if a class c kills a ffa mob on repop it completely alters class-c mobs. The easy fix would nust put a 1 mob ffa bag limit and let class-c compete on all class c mobs during repop. There is no logical reason tmo or fe should not be allowed to kill 4 class-c mobs on a respawn, this is what class-c wanted. Why should it matter to class-r how many class-c mobs are killed by a particular guild. All this does is FORCE class c to rotate class c mobs on repop, which is exactly opposite of what class-c is supposed to be. Make repop 1 FFA BAG LIMIT, and you solve both sides issues.
  #108  
Old 01-16-2014, 12:10 AM
baramur baramur is offline
Sarnak


Join Date: May 2012
Posts: 257
Default

Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
He wants 33% gifted hand wrapped to his class.

He wants to compete 33% against lesser guilds.

and he wants to rotate / carebear coalition and split mobs and split loots in VP (an extra 6 dragons set aside gift wrapped to them with the best loot on the server exclusively theirs).

and then he wants to bitch about it how its not fair to class C and they don't get enough loot and are not able to dominate more loot from them darn casuals who have to somehow split their class R mobs by 9 guilds with 2 spawn lockouts.

wah
I do t say this often, but luckily for me you qualify. You are a idiot. Nowhere did i say any of that. I have a solution for you, first, learn to comprehend. Second, any guild can compete in vp, all they have to do is move to c-class it is a simple choice, but the premise behind c-class was that any c-class guild could engage any c-class mob at any time, if you would shut the hell up and listen, you would understand that is not the case. C-class is a gm forced rotation, which is exactly opposite of what it was intended to be. You all bitched equality, but how well you are now preaching a different story, congrats you made master hypocrit status. And before you go calling me out, yoi shoukd, know I do not even raid on p99, but its funny to listen to r-class defend the bag limit on repop, when is does fundamentally what they kept fighting to prevent. You cannot fight for a system to create an equal playstyle raid scene, that fits both playstyles, then constrict the rules, thus making it only one playstyle on repops. If you cannot grasp this, that is ok, I do nkt expect you to. Think narrowminded and keep your tunnel vision, it has gotten yoh this far. Oh and please do add another reply filled with colorful adverbs.
  #109  
Old 01-16-2014, 12:14 AM
lazcar lazcar is offline
Aviak


Join Date: Aug 2013
Posts: 81
Default

Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
Im confused tell me again why class-r can kill ffa mobs with no penalty to their rotation system yet if a class c kills a ffa mob on repop it completely alters class-c mobs. The easy fix would nust put a 1 mob ffa bag limit and let class-c compete on all class c mobs during repop. There is no logical reason tmo or fe should not be allowed to kill 4 class-c mobs on a respawn, this is what class-c wanted. Why should it matter to class-r how many class-c mobs are killed by a particular guild. All this does is FORCE class c to rotate class c mobs on repop, which is exactly opposite of what class-c is supposed to be. Make repop 1 FFA BAG LIMIT, and you solve both sides issues.
Negotiations were last week bra. Should have been more reasonable during them.
  #110  
Old 01-16-2014, 12:14 AM
hatelore hatelore is offline
Fire Giant


Join Date: Dec 2011
Location: Texico
Posts: 631
Default

lol
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.