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  #1  
Old 01-13-2014, 02:21 AM
Grimfan Grimfan is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
So youre saying theres actually a point in the game where you get to a large open ended world like we are expecting from an ES game?

Because thats the core of the main criticism about the game
Yeah so there are still restrictions keeping you in place from exploring areas you shouldn't be in, it cannot feasibly scale like an Elder Scrolls game where if you're level 1 you fight a level 1 dragon or whatever. But once you get off the islands and get to your capital city everything begins to open up. You have less direction and you are told where to go along your main faction quest, but you don't have to go there. If they tell you to go North, there are a dozen other things to explore in east/west/south. Do you understand what I mean? Yes it's finite, you can burn through that content, but that doesn't mean you certainly will. I played my character for 24 hours this beta weekend and got to level 13 almost 14 from exploring and doing all the things and I was still missing several areas that I could have explored.
  #2  
Old 01-13-2014, 02:28 AM
Tradesonred Tradesonred is offline
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Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
Yeah so there are still restrictions keeping you in place from exploring areas you shouldn't be in, it cannot feasibly scale like an Elder Scrolls game where if you're level 1 you fight a level 1 dragon or whatever. But once you get off the islands and get to your capital city everything begins to open up. You have less direction and you are told where to go along your main faction quest, but you don't have to go there. If they tell you to go North, there are a dozen other things to explore in east/west/south. Do you understand what I mean? Yes it's finite, you can burn through that content, but that doesn't mean you certainly will. I played my character for 24 hours this beta weekend and got to level 13 almost 14 from exploring and doing all the things and I was still missing several areas that I could have explored.
Shadowbane i thought was awesome because of that, because all the world was opened straight off the bat and all sorts of mob camps where available all over the map.

What was stopping them from using this model, which is the ES model anyway (althought since oblivion i think theyve used this sucky autolevel crap) instead of the onrails model.

Its unfortunate but theres a pattern of gaming companies losing sight of their core audiences, water down their gameplay to try to appeal to more people to make more money and it ends in disasters like X-rebirth where the end result is the core audience dislikes it because its way too "simplified" and doesnt appeal to not many people else either.

If i want to play a shitty watered down console game, ill buy a console. Me im sticking to companies who dont get too greedy and try to McOverextend and stick to making good pc games with depth.
Last edited by Tradesonred; 01-13-2014 at 02:33 AM..
  #3  
Old 01-13-2014, 02:44 AM
Grimfan Grimfan is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Shadowbane i thought was awesome because of that, because all the world was opened straight off the bat and all sorts of mob camps where available all over the map.

What was stopping them from using this model, which is the ES model anyway (althought since oblivion i think theyve used this sucky autolevel crap) instead of the onrails model.

Its unfortunate but theres a pattern of gaming companies losing sight of their core audiences, water down their gameplay to try to appeal to more people to make more money and it ends in disasters like X-rebirth where the end result is the core audience dislikes it because its way too "simplified" and doesnt appeal to not many people else either.

If i want to play a shitty watered down console game, ill buy a console. Me im sticking to companies who dont get too greedy and try to McOverextend and stick to making good pc games with depth.
Normally I see concessions to the console crowd in the UI, but I am not really seeing it that much in this game. There are a few wonky things, but over all the UI feels fairly intuitive, especially after doing a few tests. It's different from the usual crowd though.

I don't really think games make concessions to consoles in actual game design, but I could be wrong. Sure, I could play it with a controller, and I did sometimes feel a bit suffocated by the fact that I could only have 5 abilities and an ultimate on my bar but I think it's something I could get used to.

But I cannot agree with people saying it is exactly like World of Warcraft because it is not. There is a sense of mysticism and wonder when I play the game and there hasn't been an MMO that I have beta tested (and I have tested a shitload of fucking games) where I went, "Man, I almost don't want to beta test this because I really just want the actual game to be out." Since probably... World of Warcraft.
  #4  
Old 01-13-2014, 02:09 PM
Grubbz Grubbz is offline
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Originally Posted by Grimfan [You must be logged in to view images. Log in or Register.]
But I cannot agree with people saying it is exactly like World of Warcraft because it is not. There is a sense of mysticism and wonder when I play the game and there hasn't been an MMO that I have beta tested (and I have tested a shitload of fucking games) where I went, "Man, I almost don't want to beta test this because I really just want the actual game to be out." Since probably... World of Warcraft.

I felt the exact same way...
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