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Old 01-09-2014, 09:24 PM
August August is offline
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Originally Posted by Malone88 [You must be logged in to view images. Log in or Register.]
IMO, easy access to rez outweighs all this. One death with your group and serious time wasted finding a rez.
Tash vs Tash+Malo on re-charm is a nominal difference.
Most pre-50 mobs don't need to be slowed with cleric and good tank.
Can get SoW from "easy to find" druid who ports us [You must be logged in to view images. Log in or Register.]

Monk vs SK...So much time and mana wasted on rooting everything with monk tank.

Enc/Enc/Enc -- One of those players not up to snuff and group wipes consistently.
No margin for error without heals and same problem with rez.

SK Shadow Vortex ftw [You must be logged in to view images. Log in or Register.]
I wouldn't call tash vs tash+malo 'nominal' in the slightest. It totally depends on what level of mob you're charming versus your level, charisma, etc. I haven't 'leveled' an enchanter in about a year, and I can tell you that at 60, I prefer malo over almost any other buff that anyone can give me. My charms go from 'sometimes breaking right away' to 'lasts full duration almost every time'.

SoW only lasting 30 min from your port - i find run speed to be one of the highest indicators of survivability.

And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.

To be honest I don't see the point of the 3rd char. Shm/Enc is enough for me. That's why i don't really care what 3rd slot is. But this guy wanted a trio, and what the group really needs is a puller, which I consider monk to be better at.
  #2  
Old 01-09-2014, 09:28 PM
Aaron Aaron is offline
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Originally Posted by August [You must be logged in to view images. Log in or Register.]
And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.
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  #3  
Old 01-09-2014, 10:16 PM
Malone88 Malone88 is offline
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Originally Posted by Aaron [You must be logged in to view images. Log in or Register.]
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  #4  
Old 01-09-2014, 09:43 PM
pasi pasi is offline
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If the characters are 60/geared and we are specifically talking Kunark, War/Cler/Enc gives you the most room to operate.

There are better combinations for specific mobs/camps - sure, but nothing that is universally as good.

The only weakness is pulling - which isn't a huge deal in Kunark due to dungeon levels - almost everything can be reliably mezzed or pacified. Most of Kunark was designed around players leveling to 60 - not actually being 60.
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Old 01-09-2014, 09:49 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
I wouldn't call tash vs tash+malo 'nominal' in the slightest. It totally depends on what level of mob you're charming versus your level, charisma, etc. I haven't 'leveled' an enchanter in about a year, and I can tell you that at 60, I prefer malo over almost any other buff that anyone can give me. My charms go from 'sometimes breaking right away' to 'lasts full duration almost every time'.

SoW only lasting 30 min from your port - i find run speed to be one of the highest indicators of survivability.

And i don't plan 'to fail' - concerning rez. If I played my whole life like that I wouldn't be where I am, so, different strokes for different folks.

To be honest I don't see the point of the 3rd char. Shm/Enc is enough for me. That's why i don't really care what 3rd slot is. But this guy wanted a trio, and what the group really needs is a puller, which I consider monk to be better at.
Well, I Do play an enchanter and level difference is BY FAR the most important part of charming. I'd rather have a solid plan in place for charm breaks than worry about getting max duration every time.

Don't think many dungeons are more than 30 mins from druid ring. Also, SoW pots are easy to get an affordable for travel needs if you can't get that SoW.

Failing is part of the game. Sorry I am not the perfect player like you. Being able to recover quickly from mistakes is an important part of making the experience more enjoyable for me.

Having a dedicated tank/puller is essential, especially holding aggro for mobs that summon.
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