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Old 01-05-2014, 06:10 PM
JerSar JerSar is offline
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Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
Sure, im not saying the article is uninteresting, its just that there seems to be alot of people here calling for instancing to be implemented, yet this would go against what the server is (despite the already slight modifications made to "classic") -- As you put so well, community is what Everquest was all about and instancing does destroy this... i will say in my personal opinion, instancing was the downfall of what Everquest was...

I liked the instancing portion on the previously linked " http://www.gamasutra.com/view/featur...orlds_are_.php " article
I liked it too, and I agree that community is what EverQuest is about (for me) and instancing raid targets does hinder this a little bit, but if you only instance big ticket raid targets, it's no different than a server rotation (except that it inflates the amount of loot coming off a monster).

It's not classic, but variance and other aspects of this are not classic either, not that I support instancing, I just think that the classic nature of P99 is "Classic until it breaks because we have the internet now" ... rather than big ass binders full of maps and quests (Like I did).

What I mean is that P99 makes classic good, it's just that people's ability and knowledge of the game make min/maxing and being 'super efficient' very easy, something theat took a great feat back in those days.
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  #2  
Old 01-05-2014, 06:22 PM
whitebandit whitebandit is offline
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Originally Posted by JerSar [You must be logged in to view images. Log in or Register.]
I liked it too, and I agree that community is what EverQuest is about (for me) and instancing raid targets does hinder this a little bit, but if you only instance big ticket raid targets, it's no different than a server rotation (except that it inflates the amount of loot coming off a monster).

It's not classic, but variance and other aspects of this are not classic either, not that I support instancing, I just think that the classic nature of P99 is "Classic until it breaks because we have the internet now" ... rather than big ass binders full of maps and quests (Like I did).

What I mean is that P99 makes classic good, it's just that people's ability and knowledge of the game make min/maxing and being 'super efficient' very easy, something theat took a great feat back in those days.
This does make a lot of sense, I do also feel like... If all the loot/bosses were instanced (or spawn times were increased or loot was increased), it would essentially allow for EVERYONE to get EVERYTHING they want with minimal effort and time, which becomes boring. I think the whole "ill never be wearing BIS for every piece of gear" Is what keeps a good bulk of people playing and continually trying to become better and get better loot, that is the ones that arent all about just being THE BEST/schadenfreude, but in more of a Casual "collectors" stance.
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  #3  
Old 01-05-2014, 06:29 PM
JerSar JerSar is offline
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Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
This does make a lot of sense, I do also feel like... If all the loot/bosses were instanced (or spawn times were increased or loot was increased), it would essentially allow for EVERYONE to get EVERYTHING they want with minimal effort and time, which becomes boring. I think the whole "ill never be wearing BIS for every piece of gear" Is what keeps a good bulk of people playing and continually trying to become better and get better loot, that is the ones that arent all about just being THE BEST/schadenfreude, but in more of a Casual "collectors" stance.
Yes,

Instancing is good to qualm the riots right now, but in the end all it does is make gear a grind rather than an experience. It makes players less unique because everyone has (or has equal chance to) any BIS items.

Instancing just makes people worse, because once a game sees instancing it sees less unique play, less interaction and less need to help out people become better because it's just 'on the other side of that there wizard's portal' rather than a 'engage as one, die as one'. The latter is WAY more fun than the former.
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Old 01-06-2014, 08:04 AM
myriverse myriverse is offline
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Quote:
Originally Posted by JerSar [You must be logged in to view images. Log in or Register.]
Yes,

Instancing is good to qualm the riots right now, but in the end all it does is make gear a grind rather than an experience. It makes players less unique because everyone has (or has equal chance to) any BIS items.

Instancing just makes people worse, because once a game sees instancing it sees less unique play, less interaction and less need to help out people become better because it's just 'on the other side of that there wizard's portal' rather than a 'engage as one, die as one'. The latter is WAY more fun than the former.
Gearing is already a grind, not an experience. The only difference is the rate of the grind.
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