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#91
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The vast majority of issues come from two different type of raider trying to engage in playing a game the way they remember their classic experience. If you want to reduce the number of conflicts, you must keep ideologically polarized groups apart, and show them that there is a way to coexist, and experience what they want without degrading the other. This is a scientific truth that is pretty readily accepted in international relations, and if you wish to have that backed up, go read Mark Haas' (2007) book, Ideological Origins of Great Power Politics. It is very applicable here. Any plan that keeps casuals being hardcore, and keeps hardcores dealing with casuals, it is going to lead to conflict, conflict that can be reduced. Casuals are not looking for hand outs, casuals want to earn their keep, but they don't want to do it by delving into the depths of hardcore raiding, an atmosphere that many of us have seen before, and despise. I work hard in my guild, I work hard with other guilds, I work hard with other necromancers of any guild, and one day, I hope to be able to do enough that when my guild gets a crack at CT, I am able to rip a Slime Blood off of him and know I earned it. I don't want to buy it from TMO or another top end guild because they have it on lock down. I don't want to join a raiding style that makes me feel like a horrible person because of what it encourages. I want to have fun, and I want to earn my epic, a goal I never achieved in live back in the day. These are two sets of people who find enjoyment from totally different things, and mutually enjoyment is not going to happen. If you can create a system in which each can enjoy their type of environment without degrading the environment of the other, awesome. And that's what the Staff Plan allows for. The big issue with the rotation side coming naturally, the more casual approach to raiding, is that there are none of the mechanisms necessary to make it come about naturally, given that the server is so heavily influxed toward the top end, more so than it would have been on live. You don't have states of relative equal power, who create lasting conflicts that are so degrading that it encourages the growth of cooperation (See Keohane & Nye, 1977, Power & Interdependence). This creates a situation in which there's no way to counter-balance a higher guild enough to encourage a rotation, there's no way to blacklist their people from ports, sales, etc. due to the high top-end population. You can't do these things to create a rotation, and a casual system, so it can't come about through natural player means as it would, for the same reasons that this server isn't 100% classic. And that's fine. But lets make an environment where each side can flourish. Why not? If it is for competition, hardcores should be behind this. If it is for schadenfreude, and their enjoyment comes from the failures of others, then it is incompatible with a harmonious, less conflict prone server. | |||
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Last edited by Uteunayr; 01-04-2014 at 06:58 PM..
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#92
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#93
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#95
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When we found out that players were duping we never questioned their accounts being banned, and though we groused about the accounts we shared being suspended we took it and dealt with the GM's on a per-account basis because TMO, by and large, plays within the rules set forth and is willing to work with the staff. We happen to be the best at pushing those rules to their absolute limit, but that's how you get the top dog spot in this dogfight. Chest, you're being a baby. If I were in your guild I'd be railing at you to get out of the negotations or shut your mouth, because frankly you're embarrassing BDA. And you can cry and call me a cheater or a bully all you want, but the fact is you're holding up the negotiations by being a greedy little whiner with an enormous chip on his shoulder, and everybody sees it. You wanna call me greedy? Fine. I'm greedy. But I've got news for you: we're all greedy. You wanna call me a competitive jerk? Fine. I freely admit that I enjoy being in the top guild and pushing as hard as possible to down the most raid mobs. But entitled? Get fucking real. | |||
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#96
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#97
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I was thinking more along the lines of Austin Powers comparisons after Derubael posting about preparation H.. Err I mean C
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#98
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I am really hopeful that the people in the negotiations today realize this, and realize that the biggest reason for conflict comes from, how Ambrotos put it: "I just don't see how any guild, GM or guide can dictate any guild to adapt to a play style they don't want to. Focus on that, figure how the two different sides can adapt it to this problem. Limiting NPCs to one tier or another and forced into the other side's play style is the second biggest issue." -Raid Discussion, Proposals and Details, Page 2. Rogean's plan permitted that, and the modified Rogean/Staff plan permits for it too. The goal should alwyas be that no guilds can exclusively control epic content, or anything like that. And further, that guilds should be free to participate in a type of raiding that is productive to their classic experience, which is not, by definition, a competitive one. Let the casuals casual all month long, doing whatever rotation they do for their mob, and let the hardcores hardcore it up. The addition to the modified staff proposal, of making the epic mobs be a 1/3 rotation (Tier 1 -> Tier 2 -> FFA) helps secure Tier 1 even more kills on the epic mobs, while ensuring for two things. First, it ensures that we wont have another situation in which one guild holds that content exclusively. Depending on how Tier 2 dishes out their epic mobs, a lot more people will have a chance to earn them, rather than buy them. Secondly, it means that if a casual guild wants to compete, they can step up and do so. This is a compromise, this is casuals giving up what is permissible to them by fairness (See Rawls), to share amongst 11 other guilds 1/3rd of the pops... But it is one that may be acceptable if Tier 1 permits enough time and safety for the Tier 2 guild that is trying to break into it. First time on CT? Go for it, try it, wipe, come back in, rez yourself, try again, etc. (pending how Tier 2 decides, assuming a rotation), and if they can't do it down, bumping it to another tier 2 guild on the list after giving legitimate tries without trying to force them to rush. So if CT is a 7 day, you get 4 a month. Of the first 3, one is assured casual. Lets say we have 11 guilds in the casual side, and casuals decide to create a fair rotation. For every casual guild to see CT once, it would take 11 rotations of 3 weeks (assuming no variance inflation) for each guild in the casual side to see it. So that'd be 33 week for each guild in the casual side to see it under careful planning terms. Or, once in 8.25 months. These guilds will still see CT through FFA rules on the following weeks, if they wish, and I am certain Tier 2 guilds will be more than willing to team up with each other so everyone can see the fight, but loot is assured to be earned by a casual guild (assuming it is downed) to each of the 11 guilds once every 8.25 months, should they be able to kill CT. Additionally, they will kill Inny/Trak/VS, also, once every 8.25 months. So they get 1 epic mob every 2 months, while they get the non-epic mobs most often. Seems to me that in this way, MQs are still going to be useful in a more cooperative Tier 2 raiding system. You get a Slime Blood, we get a Cazic Skin. Our guild would rather award a Slime Blood (laughable proposition, but for argument's sake, damnit! lol), and we will MQ for you a Cazic Skin. This way the tier 2, with each guild (assuming 11) gets a kill with loot every 8 months and 1 week of the game, if that loot whiffs for them, they can trade it for something more valuable to them, if the opposing guilds have something they see as less valuable than that guild's drops. It may not happen, but it is possible, and it's another way to have some strong bonds formed between the casual guilds. I don't see these numbers as fair by any means on the best definitions of fairness utilized in modern political science and studies in international relations, and I believe that it is pure greed and schadenfreude that makes this unacceptable to the higher up guilds, but it seems to be all they wish to offer is to be casual for the first bit of the month, and then you have to be hardcore to do anything for the majority of the month. That doesn't get at letting each playstyle be itself. That misses the core of Ambrotos' post, and the wisdom shared there. There is more than a bit of scientific backing for Ambrotos' argument, whether he knows it or not. It is irrelevant, because what he proposes is exactly the thing that is most prone to cause conflict between rivals for limited resources. | |||
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Last edited by Uteunayr; 01-05-2014 at 01:41 PM..
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#99
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Why can't casuals be happy with 25% of raid targets? You will get to kill more raid mobs in one or two months than you've been able to get in three years.
Dolic | ||
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#100
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Quote:
Chest
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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