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#1
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WHAT ELSE DO THESE GUILDS HAVE TO DO WITH THEIR TIME?!?! Stare at their inventory to drool over the loot? Check their stats every 10 seconds to get a boner? What good is all this loot if it doesn't get used? Its just sitting, camped out... waiting for more. If 300 people were sitting at Trak spawn waiting, instead of camped out playing an alt. It would free up all the other camps that non-raiding guilds still enjoy. | |||
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#2
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try and do a quick history if I can remember anything right now.
at first classic raid rules, then the first to 15 in zone and must maintain presence. so it was like an hour before mod due 15 would be in zone, then 2 hours etc etc. Then variance to discourage people from sitting and waiting for hours on end, original variance was 24 hours +/- I think, it didn't stop people, so variance increased, then they removed the 15 player presence and it went down to 1 or 2 individual trackers waiting up to 48 hours. variance increase variance increase, then it went to FTE and that's about where I stopped playing. I think its about that but with like a 96hour variance or something and you still have people waiting days on end for a mob. the deterrents only forced people to play harder and harder into what we have now. | ||
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#3
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I know why the GM's are doing this.. because if you think this is bad, just wait until Velious! Haha, people saying Velious will fix things? Try Sleeper's Tomb keying. Bottom line is, raids in EQ have always been short sighted. The end game was broken from the beginning. And the only crappy solution is instanced dragons for everyone, which is STUPID and ruins immersion. Chaos may not be a solution, but it would at least make things more interesting instead of CampQuest/PetitionQuest/ForumQuest. It would at least give the players a CHANCE to disrupt these greedy idiots. | |||
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#4
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The way it was before all the variance was fine & this trash should have never been added (this is why ALOT of players left to begin with & TMO even came to be) It's almost like it was a total setup they say "Hey man we do this for free we gain nothing" <~~ I promise that is a lie and then some. Between the accounts trades & donations & the amount of time the server has actually been up Take for example this: http://www.uogamers.com/ ^^ a website with UO Emu servers by the creators of the EMU.. They bank a hundred thousand a month EASY. back on track now.. The variance seems like it got all the real competition off the server here so one guild could dominate the raid scene - they even took it a step further and duped all their trash when they got banned for it they cried and got the whole raid scene into a tizzy(at least from my point of view) Toss it into chaos so they can come back strong and take over and make greedy bank again ---- only doable because of the variance mind you. If there was no variance then TMO would not be the only ones there to get the mob(I think this is why there is variance) But ya anyone who has played other EMU's that are as large as this one should no for a fact when they say they don't make dick doing it --- that it's a total freaking lie. (these are some ramblings ATM of someone pretty high) | |||
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Last edited by Vyal; 01-03-2014 at 06:40 PM..
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#5
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Variance might be the best thing that ever happened to the raid scene. They can and should reduce the length of windows, but don't forget how things used to be. And these days with more level 60s, it would be even worse. | |||
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#6
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Because of variance no one really ever will have a chance aside from the true dire hard players, because of variance there can never ever be any real chance of competition it will just be the one guild sitting variance out like it clearly has been for two years. I remember back when they thought of the idea hardly anyone even wanted it because for one it was so not classic two we all predicted this would happen & I come back two years later to find out all those predictions to be 100% accurate. I spoken to some TMO guys and they are all for variance because without it they would need to contend with other actual raid groups lined up ready to go after mobs with variance it's just them because no one else is on to contend with them. I really don't see how this is so hard to figure out. If variance doesn't go it will be nothing but the same thing you have had for two years. People play here to relive those years gone by and enjoy a simpler version of EQ - you guys are making it complex and nothing like classic. I mean I love the server and I could care less what happens I can go do simple things like camp stun whips in BB and be happy. I am just chiming in here because you guys got some problems & it's because of variance... | |||
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Last edited by Vyal; 01-03-2014 at 06:54 PM..
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#7
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Velious with a non-or 3ish hr variance will fix alot if the issues as there literally are more raid targets in vel alone than there are in kunark and classic.
__________________
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | |||
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#8
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__________________
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#9
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The only reason TMO has had the rights to everything here is because all the other guilds disbanded and quit or went to find other servers without variance. w/e I might give the game a break again come back in 2 more years and hope Vel is out... I see two guilds that stayed through the launch of variance, IB & Europa.... (was a bad idea then & it still is now) | |||
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#10
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