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  #1  
Old 01-03-2014, 10:54 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
They dont answer to you, or anyone. If you do not like the way they are doing things, you don't have to play here. They want to do changes without code changes. Those are the parameters. Do so.

I never made a claim that they did and I am freely aware of their and my own options.

If you don't like the truth that others aren't motivated to act when the person telling them to act is not motivated to do so then you have a problem with basic human psychology.
  #2  
Old 01-03-2014, 11:01 AM
radditsu radditsu is offline
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Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
I never made a claim that they did and I am freely aware of their and my own options.

If you don't like the truth that others aren't motivated to act when the person telling them to act is not motivated to do so then you have a problem with basic human psychology.
Not being motivated is not the issue. I am feeling that is more of a principal of the matter. Do you really think banning 100ish accounts, opening VP to be more of a CSR zone, and forcing people to stay out of raid zones is not difficult on the GMs/devs?

They want you to stop being children and act like human beings to each other.
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  #3  
Old 01-03-2014, 11:10 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Not being motivated is not the issue. I am feeling that is more of a principal of the matter. Do you really think banning 100ish accounts, opening VP to be more of a CSR zone, and forcing people to stay out of raid zones is not difficult on the GMs/devs?

They want you to stop being children and act like human beings to each other.
If they are willing to take this effort then why are they unwilling to take effort which does not require them to manage so many frustrated people for so long? The mental effort of coding is far less taxing than the non-face-to-face social interaction of many different people who are upset. Of course GM's are not always Dev's so the issue seems to be the GM's wish to do something but the Dev's don't want to impliment it by hard code. Of course this kind of GM and Dev meddling was never a part of live in the first place so the intrusion into player interaction within the existing ruleset breaks the entire purpose of the server.

Your last sentence demonstrates a lack of understanding of how human beings act towards eat other. We are wildly capricious beings capable of great horror and great charity. Within that the average human interaction can likely be best summed up as "tolerate each other so long as we are not inconvienced in doing so". That seems to be a bit below the average interaction on this server (because we are fed, sheltered, and have time and funds enough to play a video game). All in all we are acting far above "acting like human beings towards each other".
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Old 01-03-2014, 11:14 AM
radditsu radditsu is offline
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Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
If they are willing to take this effort then why are they unwilling to take effort which does not require them to manage so many frustrated people for so long? The mental effort of coding is far less taxing than the non-face-to-face social interaction of many different people who are upset. Of course GM's are not always Dev's so the issue seems to be the GM's wish to do something but the Dev's don't want to impliment it by hard code. Of course this kind of GM and Dev meddling was never a part of live in the first place so the intrusion into player interaction within the existing ruleset breaks the entire purpose of the server.

Your last sentence demonstrates a lack of understanding of how human beings act towards eat other. We are wildly capricious beings capable of great horror and great charity. Within that the average human interaction can likely be best summed up as "tolerate each other so long as we are not inconvienced in doing so". That seems to be a bit below the average interaction on this server (because we are fed, sheltered, and have time and funds enough to play a video game). All in all we are acting far above "acting like human beings towards each other".


Emphasis mine, because it is wholly inaccurate.
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  #5  
Old 01-03-2014, 11:20 AM
sedrie.bellamie sedrie.bellamie is offline
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creating new server to ease poppulation is classic

*start a new server just like blue p99
*allow anyone to leave first blue p99 for second blue p99
*allow blue p99 players to leave for red p99
*all these movements as one-time-only

that should drop the player bases to a more reasonable level on each server

asking 7+ guilds to negotiate to a 100% resolution is kinda hard to do
  #6  
Old 01-03-2014, 11:22 AM
drakelord drakelord is offline
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Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
creating new server to ease poppulation is classic

*start a new server just like blue p99
*allow anyone to leave first blue p99 for second blue p99
*allow blue p99 players to leave for red p99
*all these movements as one-time-only

that should drop the player bases to a more reasonable level on each server

asking 7+ guilds to negotiate to a 100% resolution is kinda hard to do
Gonna pay the several hundred a month for that extra server?
  #7  
Old 01-03-2014, 11:23 AM
Ravager Ravager is offline
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Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
creating new server to ease poppulation is classic

*start a new server just like blue p99
*allow anyone to leave first blue p99 for second blue p99
*allow blue p99 players to leave for red p99
*all these movements as one-time-only

that should drop the player bases to a more reasonable level on each server

asking 7+ guilds to negotiate to a 100% resolution is kinda hard to do
Probably easier to do than asking the GM's to increase their workload by 50%.
  #8  
Old 01-03-2014, 11:31 AM
Elmarnieh Elmarnieh is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Emphasis mine, because it is wholly inaccurate.
Really? Aside from a new server with new rules where in EQ history in this era had GM's every inserted themselves so obviously into in-game player interaction? Even the institution of the PNP did not cause bans by engaging mobs. This is literally unheard of in EQ even attempting to be classic. The only thing I can think of is the drunk GM who bound and chain summoned a guild into VP one at a time to put them in a death-loop who was instantly fired for doing so.

Citations will be required for your claim.
  #9  
Old 01-03-2014, 11:34 AM
radditsu radditsu is offline
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Quote:
Originally Posted by Elmarnieh [You must be logged in to view images. Log in or Register.]
Really? Aside from a new server with new rules where in EQ history in this era had GM's every inserted themselves so obviously into in-game player interaction? Even the institution of the PNP did not cause bans by engaging mobs. This is literally unheard of in EQ even attempting to be classic. The only thing I can think of is the drunk GM who bound and chain summoned a guild into VP one at a time to put them in a death-loop who was instantly fired for doing so.

Citations will be required for your claim.
Hi alarti
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  #10  
Old 01-03-2014, 11:36 AM
Brut Brut is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Hi alarti
Oh that explains it. Done replying then.

Still been making a point for ages when people QQd that they can't possibly compete with TMO in botb: Kunark loot is mostly tradable and there's a marginal difference between a VP geared druid and a non-VP geared druid.
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