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Old 01-02-2014, 08:50 AM
Danien Danien is offline
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This absolute cesspool has little resemblance with SZ. The vztz crowd have by far had the most toxic impact on player behavior here.
  #2  
Old 01-02-2014, 09:02 AM
Beastro Beastro is offline
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Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
This absolute cesspool has little resemblance with SZ. The vztz crowd have by far had the most toxic impact on player behavior here.
Who do you think had a majority pushing for the server to be remade into a SZ server/looked to SZ and it's behaviour as the model to imitate?

Quote:
Quoted for stupidity. You don't think the "anything goes save for hacking" ruleset had a little more to do with it?
And where do you think the whole "Take no prisoners, win at any cost even if it ruins the server" mentality came from?

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So what you're saying is that vztz players are toxic

I'd agree with that, but heres a fun fact

95% of the current vztz players playing on red99 are in nihilum
This just goes to show how even a perfect PvP system won't work, the remaining population that is attracted to PvP is dominated by scum and has been since VZTZ reached its apex. It's the #1 reason why I gave this server a pass at launch and never regretted it, I saw the writing on the wall.

Now, if you could find some new untapped population of EQ vets to pollute all the crap in then Aenor's proposal or any proposal, even the server at its current state could work, but unless EQ is shutting down, they've all run dry.
Last edited by Beastro; 01-02-2014 at 09:07 AM..
  #3  
Old 01-02-2014, 10:04 AM
Danien Danien is offline
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Quote:
Originally Posted by Beastro [You must be logged in to view images. Log in or Register.]
And where do you think the whole "Take no prisoners, win at any cost even if it ruins the server" mentality came from?
If you're talking about SZ I would have to say it was due to the ruleset which allowed for all kinds of griefing, especially training and no level-range in pvp. I assume they made the teams hardcoded to strengthen their identities, which in my book is a good thing.
It gives you both stronger allies and enemies. You don't have to look over your shoulder while grouping, nor will you worry about damaging relationships when attacking other players. The problem was that the harsh ruleset that came with it attracted an above normal sized pool of toxic players, which in turn created a very hostile environment.
  #4  
Old 01-02-2014, 10:41 AM
Aenor Aenor is offline
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Sirken flying out to Sveden to lay down some raps? Preorder.
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