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#1
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What ever happened to Sloan's 2 hour rule? It was extremely simple, unbiased, and allows everyone to be on the same competitive playing field. The majority of people voted for it in a poll already.
Implement something simple now, and roll with it. If it sucks, keep the guild council and amend it later. Sadly, any type of rotational idea is not the answer. Killing competition in EQ raiding will kill the game itself. The problem with raiding now is the deviation between top tier guilds and lower tier guilds. This means it is nearly impossible for guilds like BDA/Taken/Divinity to compete with top tier guilds on desired higher end raid targets. The 2 hour rule mitigates this level of deviation, however. Which ultimately puts everyone on a more balanced competitive field. | ||
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#2
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Quote:
__________________
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | ||||
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#3
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Quote:
No matter what, the 2 hour rule creates a system of rotation. Last killer must wait 2 hours? The 2nd guild gets it. Last 2 killers must wait 2 hours, the 3rd gets it. So on and so on. It becomes a rotation between the organizations that can field a raid at all hours.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#4
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Which is also something that should not be undermined here. Guilds like IB/FE/TMO get to where they are at ultimately through time spent working towards it. An agreement needs to be simple, and can not cater to people not willing to work hard towards reaching these desired raid targets. Free loot is not the answer and would be worse than a rotation based on the raid design of this game. | |||
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#5
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The 2 hour rule does very little to prevent the tracking issue. If Sev pops at 6 AM, the casuals will not have a meaningful shot at the mob. Secondly, preventing one guild from killing for 2 hours enables the second guild a free kill. If you prevent the last two killers from competing for 2 hours, the third strong guild is essentially defaulted the kill. It's simple economics. If that third (or fourth, or fifth) guild is given an artificial advantage towards a scarce resource, they will capitalize on it. Again, those in power at any given time dominate preventing meaningful participation from those are are not, and cannot be, hardcore.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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