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Old 12-30-2013, 11:06 PM
Razdeline Razdeline is offline
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What ever happened to Sloan's 2 hour rule? It was extremely simple, unbiased, and allows everyone to be on the same competitive playing field. The majority of people voted for it in a poll already.

Implement something simple now, and roll with it. If it sucks, keep the guild council and amend it later. Sadly, any type of rotational idea is not the answer. Killing competition in EQ raiding will kill the game itself.

The problem with raiding now is the deviation between top tier guilds and lower tier guilds. This means it is nearly impossible for guilds like BDA/Taken/Divinity to compete with top tier guilds on desired higher end raid targets. The 2 hour rule mitigates this level of deviation, however. Which ultimately puts everyone on a more balanced competitive field.
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Old 12-30-2013, 11:08 PM
Yinikren Yinikren is offline
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Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
What ever happened to Sloan's 2 hour rule? It was extremely simple, unbiased, and allows everyone to be on the same competitive playing field. The majority of people voted for it in a poll already.

Implement something simple now, and roll with it. If it sucks, keep the guild council and amend it later. Sadly, any type of rotational idea is not the answer. Killing competition in EQ raiding will kill the game itself.

The problem with raiding now is the deviation between top tier guilds and lower tier guilds. This means it is nearly impossible for guilds like BDA/Taken/Divinity to compete with top tier guilds on desired higher end raid targets. The 2 hour rule mitigates this level of deviation, however. Which ultimately puts everyone on a more balanced competitive field.
It was decided against because the second TMO got off suspension it would become a TMO/FE rotation, which is kinda sorta just a little what got us into this mess.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #3  
Old 12-30-2013, 11:08 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
What ever happened to Sloan's 2 hour rule? It was extremely simple, unbiased, and allows everyone to be on the same competitive playing field. The majority of people voted for it in a poll already.
.
The 2 hour rule does not help casuals. It still requires tracking, it creates a defacto rotation, and the majority of the kills will still go to the guilds that go the extra mile.

No matter what, the 2 hour rule creates a system of rotation. Last killer must wait 2 hours? The 2nd guild gets it. Last 2 killers must wait 2 hours, the 3rd gets it. So on and so on. It becomes a rotation between the organizations that can field a raid at all hours.
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  #4  
Old 12-30-2013, 11:17 PM
Razdeline Razdeline is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
The 2 hour rule does not help casuals. It still requires tracking, it creates a defacto rotation, and the majority of the kills will still go to the guilds that go the extra mile.

No matter what, the 2 hour rule creates a system of rotation. Last killer must wait 2 hours? The 2nd guild gets it. Last 2 killers must wait 2 hours, the 3rd gets it. So on and so on. It becomes a rotation between the organizations that can field a raid at all hours.
The 2 hour rule would work if killing a mob only kills that guilds potential for it's next spawn. That was my understanding of it. There are lower tier guilds that are going to fail on Trak, etc. for 2+ hours, or not even notice it is up because they are not willing to put in the work of the "Category A" guilds.

Which is also something that should not be undermined here. Guilds like IB/FE/TMO get to where they are at ultimately through time spent working towards it. An agreement needs to be simple, and can not cater to people not willing to work hard towards reaching these desired raid targets. Free loot is not the answer and would be worse than a rotation based on the raid design of this game.
  #5  
Old 12-30-2013, 11:21 PM
Frieza_Prexus Frieza_Prexus is offline
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Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
The 2 hour rule would work if killing a mob only kills that guilds potential for it's next spawn. That was my understanding of it. There are lower tier guilds that are going to fail on Trak, etc. for 2+ hours, or not even notice it is up because they are not willing to put in the work of the "Category A" guilds.

Which is also something that should not be undermined here. Guilds like IB/FE/TMO get to where they are at ultimately through time spent working towards it. An agreement needs to be simple, and can not cater to people not willing to work hard towards reaching these desired raid targets. Free loot is not the answer and would be worse than a rotation based on the raid design of this game.
The main complaints presented from the casual community are 1) Uber Guild dominance & 2) the need to track.

The 2 hour rule does very little to prevent the tracking issue. If Sev pops at 6 AM, the casuals will not have a meaningful shot at the mob.

Secondly, preventing one guild from killing for 2 hours enables the second guild a free kill. If you prevent the last two killers from competing for 2 hours, the third strong guild is essentially defaulted the kill. It's simple economics. If that third (or fourth, or fifth) guild is given an artificial advantage towards a scarce resource, they will capitalize on it. Again, those in power at any given time dominate preventing meaningful participation from those are are not, and cannot be, hardcore.
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