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  #1  
Old 08-24-2010, 08:33 PM
UncleDread UncleDread is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Kutter [You must be logged in to view images. Log in or Register.]
Inglourious Basterds:

The top raiding guild. Generally decent members. Most uber guild on the server.

Dark Ascension:

The wanna-be raiding *cough* guild that camped their way to gear that enables them to scream at IB in PoS. Generally fucktards, with a few notable exceptions.

Wrathful InquisitionI:

The guild that got kicked out of SoD for cheating, and doesn't get much of anything here, unless they camp it. Lots of numbers and nothing much accomplished.

Divinity:

Nice guys. You know what they say about nice guys. They have been dominating the Gods though, since IB and DA went to Sky.

Transcendence:

Hell, nobody knows what these guys are doing, anymore.

Remedy:

Nice guys in Euro timezone; some planar raiding.

Vesica Dei:

Up and coming; some planar raiding. Decent members.

Eminence:

Up and coming, has forayed some into the planes. Decent members.

Sapientia:

Not sure if they've busted planes yet or not. Probably could if they haven't. Decent members.
Hmmmm ,

you forgot The Mystical Order ..Will be the number #1 Raiding guild in no time.They also are very cool players.
  #2  
Old 08-24-2010, 08:43 PM
PhelanKA PhelanKA is offline
Sarnak


Join Date: Jun 2010
Posts: 232
Question

For some reason I remember there being a /guildwar function in classic EQ. Is that not the case?
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  #3  
Old 08-24-2010, 08:46 PM
Juvir Juvir is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
For some reason I remember there being a /guildwar function in classic EQ. Is that not the case?
You're correct, syntax and use:

/guildwar [name] [duration] - Initiates a guild war against the guild of the Guild Leader which appears in the [name] field. [Duration] sets the duration in real days for the guild war. This defaults to one real day if left blank. The opposing Guild Leader must send the same command with the [name] of the enemy Guild Leader to fully initiate the conflict.
  #4  
Old 08-24-2010, 09:00 PM
PhelanKA PhelanKA is offline
Sarnak


Join Date: Jun 2010
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Quote:
Originally Posted by Juvir [You must be logged in to view images. Log in or Register.]
You're correct, syntax and use:

/guildwar [name] [duration] - Initiates a guild war against the guild of the Guild Leader which appears in the [name] field. [Duration] sets the duration in real days for the guild war. This defaults to one real day if left blank. The opposing Guild Leader must send the same command with the [name] of the enemy Guild Leader to fully initiate the conflict.
Cool. Thanks for the reply.

Now all I have to add is to ask the guilds bitching about each other: Why not /guildwar it out instead of wasting EVERYONE'S time? Are you that fuckin bitchmade that you have to tattle on each other like a buncha 8 year olds? The tools are in place to resolve it yourselves like men and women for fucksake.
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  #5  
Old 08-24-2010, 09:04 PM
Juvir Juvir is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Cool. Thanks for the reply.

Now all I have to add is to ask the guilds bitching about each other: Why not /guildwar it out instead of wasting EVERYONE'S time? Are you that fuckin bitchmade that you have to tattle on each other like a buncha 8 year olds? The tools are in place to resolve it yourselves like men and women for fucksake.
I once again already stated it smells of bloobness. Guaranteed half of these people wouldn't know what to do in a mass pvp battle. It's not dueling their RL buddy or hanging in the arena doing a drunken fist brawl. You'd find out real quick who played PvP on live and who was just a shit talking bloobie.
  #6  
Old 08-24-2010, 09:13 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by Juvir [You must be logged in to view images. Log in or Register.]
I once again already stated it smells of bloobness. Guaranteed half of these people wouldn't know what to do in a mass pvp battle. It's not dueling their RL buddy or hanging in the arena doing a drunken fist brawl. You'd find out real quick who played PvP on live and who was just a shit talking bloobie.
I have no idea what "bloobness" is but it doesn't even take PVP experience from live to effectively mass PVP. It takes organization and leadership to call targets effectively and cut off the head and cut out the heart of the opposing force. Human beings figured this shit out 50,000+ years ago.

That being said, this is my first MMO experience without any PVP so I might be a tad bias. Classic EQ without PVP is still better than no classic EQ at all. I think. I'm starting to wonder though.
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  #7  
Old 08-24-2010, 09:20 PM
Juvir Juvir is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
I have no idea what "bloobness" is but it doesn't even take PVP experience from live to effectively mass PVP. It takes organization and leadership to call targets effectively and cut off the head and cut out the heart of the opposing force. Human beings figured this shit out 50,000+ years ago.

That being said, this is my first MMO experience without any PVP so I might be a tad bias. Classic EQ without PVP is still better than no classic EQ at all. I think. I'm starting to wonder though.
Oh don't get me wrong, you are correct, but those people who did it had training, and sometimes experience. Calling targets is one thing, but half of a PvP fight involves being able to watch the fight as a support class and do things on the fly. When you have that many people moving around at once, it gets a bit chaotic.
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