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  #1  
Old 12-28-2013, 03:28 AM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
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Ok, I know this won't be popular before I type it, but I think it is the only system that will work to solve all the problems until Velious when discussions will need to be had again. This isn't a bandaid this is a fix. The reason it will work is because it is simple and easy to follow and understand for even the outside observer.You have to move to a tier based system with as many guilds as there are. Yes rotating some of the mobs will be a part of it and the competition will be held largely at the top end of the raid mobs. The system is as follows.

Veeshan's Peak- Several rules about this zone. If you raid it Naggy and Vox is off limits to your guild. There is no 2 hour wait on spawns inside this zone. There is no rotation on this zone. It stays FFA. Track/Batphone/GET FTE/Kill.

Trakanon- Stays FFA. Track/Batphone/Get FTE/Kill. I know this is going to be one of the unpopular choices to some of the guilds. But you have to EARN your way into VP.

All other Epic piece mobs are on a tiered system which I will list.

Fay
INNY
Sev
VS
CT

If your guild wants to kill these mobs and haven't before they have to request for a spot on Fay. To move to the next mob on the rotation they must kill Fay 2 times cleanly. This will be the case for each mob on the list. You will still have to track and know when your Fay spawns. If 2 hours passes the mob becomes FFA to the entire server and you miss your spot on the rotation. Any guild that kills a FFA mob because of a missed kill by a guild retains their spot on that mobs rotation. There is a reward for knowing when the mob spawns and when 2 hours has passed if a guild fails to mobilize in the time given. If your guild misses the mob 2 times on the rotation you lose your spot on that mobs rotation.

Draco/Maestro/Gore/Tal- all stay FFA. Track it/Batphone it/Mobilize/Kill them

Naggy/Vox- My ideal solution for these 2 would be Weekly serverwide raids for guilds not competing for Mobs in VP. When they are found up. Shout it in EC/Post it on the forums and anyone wanting to participate in the kills get to Solb/Permafrost. That however is up to the guilds not competing in VP to decide. However I think some of the funnest raids I attended when I started playing EQ were the ones people threw together and complete strangers came together to get the mob killed. Would be a nice weekly event for the server.
Last edited by Lazie; 12-28-2013 at 03:38 AM..
  #2  
Old 12-28-2013, 03:34 AM
Tasslehofp99 Tasslehofp99 is offline
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Join Date: Apr 2011
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Why has no one specifically brought up CT yet ?


I think this is the most broken encounter p99 offers. Kiting all of fear should be considered raid interference. First guild in fear clearing mobs should get the first unimpeded attempt, if it is carried out in a reasonable amount of time.

Don't try to tell me guilds kited all of fear on live either, ill know you're lying then.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #3  
Old 12-28-2013, 03:37 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Why has no one specifically brought up CT yet ?


I think this is the most broken encounter p99 offers. Kiting all of fear should be considered raid interference. First guild in fear clearing mobs should get the first unimpeded attempt, if it is carried out in a reasonable amount of time.

Don't try to tell me guilds kited all of fear on live either, ill know you're lying then.
But seriously, this...
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #4  
Old 12-28-2013, 03:44 AM
Fael Fael is offline
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Join Date: May 2012
Posts: 617
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
But seriously, this...
CT fear kites are my favorite encounter!

Don't take it away from me [You must be logged in to view images. Log in or Register.]

Dolic
  #5  
Old 12-28-2013, 03:38 AM
Joroz Joroz is offline
Kobold


Join Date: Dec 2011
Posts: 186
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Tiered system is shit...

Why have special rules for all the trash raid mobs.

Yet leave the rules the same as now for anything that is worth killing? (epic/key mobs)
  #6  
Old 12-28-2013, 03:45 AM
Lazie Lazie is offline
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
Tiered system is shit...

Why have special rules for all the trash raid mobs.

Yet leave the rules the same as now for anything that is worth killing? (epic/key mobs)
? huh...The mobs that drop the epic pieces are the ones being rotated. Bards will still need a Trak kill and be lucky on the drop to finish their epic. Red Scales drop off several mobs like Ragefire,Naggy, and Talendor so they are accessable via different paths. White Scales drop off Vox and Gore so you have ways of earning a scale.
  #7  
Old 12-28-2013, 03:54 AM
Joroz Joroz is offline
Kobold


Join Date: Dec 2011
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
? huh...The mobs that drop the epic pieces are the ones being rotated. Bards will still need a Trak kill and be lucky on the drop to finish their epic. Red Scales drop off several mobs like Ragefire,Naggy, and Talendor so they are accessable via different paths. White Scales drop off Vox and Gore so you have ways of earning a scale.
Every proposed tier system so far is about follow these rules for this mob but not on this one cause it has more value to this guild... agreement needs to present opportunities instead of continuing to promote who can park enough toons at all the "high" priority targets and log them in for 5 minutes at any given notice to kill a raid mob, get the loot on a toon that will... gasp be logged out at another raid target and never actually played. Gearing toons to camp out to get more gear for toons to camp out... see where this is going... camping out a mob isn't raiding... its called being an asshole.
  #8  
Old 12-28-2013, 03:57 AM
Lazie Lazie is offline
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Join Date: Oct 2013
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Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
Every proposed tier system so far is about follow these rules for this mob but not on this one cause it has more value to this guild... agreement needs to present opportunities instead of continuing to promote who can park enough toons at all the "high" priority targets and log them in for 5 minutes at any given notice to kill a raid mob, get the loot on a toon that will... gasp be logged out at another raid target and never actually played. Gearing toons to camp out to get more gear for toons to camp out... see where this is going... camping out a mob isn't raiding... its called being an asshole.
Read the system I propose. You still have to track and know when your mob spawns. Getting to a mob and pulling it in 2 hours isn't hard. You still have to work if you want to kill these things.
  #9  
Old 12-28-2013, 04:08 AM
Joroz Joroz is offline
Kobold


Join Date: Dec 2011
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Read the system I propose. You still have to track and know when your mob spawns. Getting to a mob and pulling it in 2 hours isn't hard. You still have to work if you want to kill these things.
yea you have some good points but still every mob should have same set of rules to keep things simple... there are a ton of guilds on this server all raid ready. whatever system gets adopted will have to be easy to maintain. soon as we start adding special stuff like if you kill this mob you can't go do this one, things get way to convoluted to keep track of. plus rotations will probably never happen. and the point isn't really to mandate rotations and get everyone a fair crack at every mob. its to curb the mob dieing 2mins after it spawns because people want to camp a raid force at every mob and keep shit on lock down.
  #10  
Old 12-28-2013, 03:40 AM
Troubled Troubled is offline
Sarnak

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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Ok, I know this won't be popular before I type it, but I think it is the only system that will work to solve all the problems until Velious when discussions will need to be had again. This isn't a bandaid this is a fix. The reason it will work is because it is simple and easy to follow and understand for even the outside observer.You have to move to a tier based system with as many guilds as there are. Yes rotating some of the mobs will be a part of it and the competition will be held largely at the top end of the raid mobs. The system is as follows.

Veeshan's Peak- Several rules about this zone. If you raid it Naggy and Vox is off limits to your guild. There is no 2 hour wait on spawns inside this zone. There is no rotation on this zone. It stays FFA. Track/Batphone/GET FTE/Kill.

Trakanon- Stays FFA. Track/Batphone/Get FTE/Kill. I know this is going to be one of the unpopular choices to some of the guilds. But you have to EARN your way into VP.

All other Epic piece mobs are on a tiered system which I will list.

Fay
INNY
Sev
VS
CT

If your guild wants to kill these mobs and haven't before they have to request for a spot on Fay. To move to the next mob on the rotation they must kill Fay 2 times cleanly. This will be the case for each mob on the list. You will still have to track and know when your Fay spawns. If 2 hours passes the mob becomes FFA to the entire server and you miss your spot on the rotation. Any guild that kills a FFA mob because of a missed kill by a guild retains their spot on that mobs rotation. There is a reward for knowing when the mob spawns and when 2 hours has passed if a guild fails to mobilize in the time given. If your guild misses the mob 2 times on the rotation you lose your spot on that mobs rotation.

Draco/Maestro/Gore/Tal- all stay FFA. Track it/Batphone it/Mobilize/Kill them

Naggy/Vox- My ideal solution for these 2 would be Weekly serverwide raids for guilds not competing for Mobs in VP. When they are found up. Shout it in EC/Post it on the forums and anyone wanting to participate in the kills get to Solb/Permafrost. That however is up to the guilds not competing in VP to decide. However I think some of the funnest raids I attended when I started playing EQ were the ones people threw together and complete strangers came together to get the mob killed. Would be a nice weekly event for the server.
Kinda cool. What comes after Fay for progressing guilds? Inny? Or whatever they want added to the rot for?
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