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  #1  
Old 12-28-2013, 03:03 AM
quido quido is offline
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I'm all for giving people some raid mobs (even way more than what was given up before) in an attempt to emulate the aspect of classic that includes people being spread out across a dozen servers, but the game needs to remain competitive.

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Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Divinity is considering proposing something like this Jer. I'm honestly asking you guys give guilds time to hash out their opinions and ideas to be able to present them fully.
Cool, I'm looking forward to hearing what you guys have.
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  #2  
Old 12-28-2013, 03:08 AM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I'm all for giving people some raid mobs (even way more than what was given up before) in an attempt to emulate the aspect of classic that includes people being spread out across a dozen servers, but the game needs to remain competitive.
If we can convince the staff to implement repops we can have them "protected" in an appropriate manner (bag limits, off-limits to hardcores, whatever) while leaving the server open to a highly competitive atmosphere of tracking and batphoning the other times.

Alternatively, no-hardcore raiding the first 7 days a month is acceptable, though I can see the lower tier guilds tracking and batphoning late night on occasion which prevents the truly casual from seeing the raid content.

Both systems are self-regulating and require little to no oversight. Keeping the system simple and efficient is extremely important.
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  #3  
Old 12-28-2013, 03:11 AM
Tasslehofp99 Tasslehofp99 is offline
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Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob?

For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again.


Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.

Repost from other thread....sigh...
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  #4  
Old 12-28-2013, 03:13 AM
baramur baramur is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob?

For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again.


Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.

Repost from other thread....sigh...
Problem is this is just a IB/FE, TMO, 3rd guild rotation.
  #5  
Old 12-28-2013, 03:22 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
Problem is this is just a IB/FE, TMO, 3rd guild rotation.
Not necessarily because any given week TMO, FE/IB, BDA (3 biggest groups of raiders) will be removed from potentially a lot of mobs. This way encourages guilds to put in some effort, as well as maintains the competition. There will likely be 1 trak spawn out of every 3 that TMO&FE/IB will be exempt from, this makes it a lot more likely for smaller guilds to compete. Lets say next week TMO comes back and kills trak, CT, Inny, sev, tal....the next 2 times each of these mobs spawn TMO would agree (hypothetically) to sit out.

Then lets say FE/IB kill those same 5 mobs next spawn, the rest of the guilds have a week of those spawns without TMO OR FE/IB. I can also see having the top raid guilds sit out a week every month from non VP spawns, but I've seen certain mobs go 14 days (sev on numerous occasions) without spawning thanks to extended variance.
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  #6  
Old 12-28-2013, 03:14 AM
Troubled Troubled is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob?

For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again.


Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.

Repost from other thread....sigh...
Yea dude bad idea. You've been white knighting against TMO for a while and that just looks like you're looking to join in the loot bonanza with them.
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  #7  
Old 12-28-2013, 03:17 AM
baramur baramur is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
Yea dude bad idea. You've been white knighting against TMO for a while and that just looks like you're looking to join in the loot bonanza with them.
Troubled you really need to stop trying to bitch slap FE/IB with trying to loot whore. You do understand this raid change will cause FE/IB to lose more loot then gain, yet alot of us are pushing for more mobs to free up. Look at the last week of whokilledit, if FE/IB wanted to be dicks they coulda locked down almost all the kills, so stop being a dick and get back to the point.
  #8  
Old 12-28-2013, 03:19 AM
Troubled Troubled is offline
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Quote:
Originally Posted by baramur [You must be logged in to view images. Log in or Register.]
Troubled you really need to stop trying to bitch slap FE/IB with trying to loot whore. You do understand this raid change will cause FE/IB to lose more loot then gain, yet alot of us are pushing for more mobs to free up. Look at the last week of whokilledit, if FE/IB wanted to be dicks they coulda locked down almost all the kills, so stop being a dick and get back to the point.
I didn't generalize everyone when I was talking to Tassle, so back off. I also think he can construct a better idea than that, and encourage him to do so.
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  #9  
Old 12-28-2013, 03:39 AM
Bossman Bossman is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob?

For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again.


Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.

Repost from other thread....sigh...
Essentially all other guilds not named TMO or FEIB compete against each other for 1/3 of targets outside of VP...not a good solution
  #10  
Old 12-28-2013, 03:44 AM
baramur baramur is offline
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Quote:
Originally Posted by Bossman [You must be logged in to view images. Log in or Register.]
Essentially all other guilds not named TMO or FEIB compete against each other for 1/3 of targets outside of VP...not a good solution
I see your point, but atm all other guilds besides tmo/ib/fe are currently getting 1/10 of the raid mobs? Hey if you asked me i would tell you this.

1st week month TMO/IB/FE sits out.
2nd week of month All Compete
3rd week of month TMO/IB/FE/next highest all sit out (but if a mob is up more then 4 hours its open to be engaged by anyone)
4th week All Compete.
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