![]() |
|
|
|
#1
|
||||
|
I'm all for giving people some raid mobs (even way more than what was given up before) in an attempt to emulate the aspect of classic that includes people being spread out across a dozen servers, but the game needs to remain competitive.
Quote:
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
|
|
||||
|
#2
|
||||
|
Quote:
Alternatively, no-hardcore raiding the first 7 days a month is acceptable, though I can see the lower tier guilds tracking and batphoning late night on occasion which prevents the truly casual from seeing the raid content. Both systems are self-regulating and require little to no oversight. Keeping the system simple and efficient is extremely important.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
|
|
||||
|
#3
|
|||
|
Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob? For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again. Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me. Repost from other thread....sigh...
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
|
|
|||
|
#4
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
||||
|
Quote:
Then lets say FE/IB kill those same 5 mobs next spawn, the rest of the guilds have a week of those spawns without TMO OR FE/IB. I can also see having the top raid guilds sit out a week every month from non VP spawns, but I've seen certain mobs go 14 days (sev on numerous occasions) without spawning thanks to extended variance.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
|
|
||||
|
#6
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
1st week month TMO/IB/FE sits out. 2nd week of month All Compete 3rd week of month TMO/IB/FE/next highest all sit out (but if a mob is up more then 4 hours its open to be engaged by anyone) 4th week All Compete. | |||
|
|
||||
![]() |
|
|