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Old 12-27-2013, 11:47 PM
Derubael Derubael is offline
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I'm so glad I clicked refresh before taking a break for the night.

Thx for summing up the days events for us casual scum. No way was I going to sift through 20 pages of talk about pts distribution and rotation discussion.

That being said, I laughed the hardest when you slipped in your repop idea for the last half of the post. [You must be logged in to view images. Log in or Register.]

As far as repops go, it's kinda like pumping blood into someone who's bleeding out from a mortal wound. Yeah, they aren't going to die, but they're going to keep bleeding until you do something about the wound.

I agree that the occasional repop is not only awesome, fun, and enjoyable, but the reality is it's not something we can do every week or every other week.
  #2  
Old 12-27-2013, 11:49 PM
quido quido is offline
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Trying to combat people using alts is a hopelessly lost cause.
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  #3  
Old 12-27-2013, 11:57 PM
Reguiy Reguiy is offline
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Regulating how people maneuver during repops or in general isn't a plausible idea imo. Whatever agreement is reached, it needs to be relatively simple and easy to implement and control. If the alt rule is breached in your proposed scenario, then GMs would be sifting through IP addresses and alt names for hours in order to punish the rule breakers.

Personally I feel like the easiest answer to this problem would be to repop mobs randomly every week or so, and prevent them from repopping at any other time. It would spread the loot without having to track or have people training/stalling/etc. But it is not classic at all.
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  #4  
Old 12-28-2013, 12:07 AM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Reguiy [You must be logged in to view images. Log in or Register.]
Personally I feel like the easiest answer to this problem would be to repop mobs randomly every week or so, and prevent them from repopping at any other time. It would spread the loot without having to track or have people training/stalling/etc. But it is not classic at all.
Confused by how this is different from current variance?
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  #5  
Old 12-28-2013, 12:12 AM
quido quido is offline
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My bias aside, it's a ridiculous notion and you know this. You should probably stop making non-classic suggestions that require massive amounts of coding/overhead from Rogean.
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Old 12-28-2013, 12:18 AM
Ravager Ravager is offline
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I still don't understand why people think there needs to be competition on a PvE server, especially when there's a big server with all the exact same content where competition is hard-coded into the mechanics. I hear they have an exp bonus and no variance too.
  #7  
Old 12-28-2013, 12:41 AM
reborn649 reborn649 is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
I still don't understand why people think there needs to be competition on a PvE server, especially when there's a big server with all the exact same content where competition is hard-coded into the mechanics. I hear they have an exp bonus and no variance too.
Hate to say it, but this^^

I played on VZ a couple years and anytime something spawned, it was an all out war to get first dibs. After a bunch of friends decided to go blue, i tagged along and it was all about who could get to what mob first and down it. We want classic, that's as classic as you can get. A rotation is no different than raid instances in WoW and earning enough points to down XYZ mob next week is about the most ridiculous thing I have ever heard. You guys wanted classic EQ and everything your arguing is not viable on a blue server. Go PvP if you wanna stop guilds from killing XYZ mob. If that doesn't sound fun, then figure out a different way to compete.

My point is, we all quit so many MMO's (for most probably WoW), because they became to easy and felt like a handout. At what point do you stop and realize we might be doing the same thing on P99 if end game competition is removed? Mobs like VS/Trak/CT/VP were always super competitive. Could "higher end guilds" back off of Talendor/Fay/Gore/Etc...that makes sense. But don't take all the competition out of the game or were back to easy mode, which will only keep things fun for so long. If you don't believe me, why aren't you still playing the last 10 MMO's you tried out?

We cant love EQ because its hard and then complain its hard down the road...no matter what is making it difficult at the time. Guilds, disagreements with camps, cant get X npc to spawn after camping it 24hrs straight, etc...
Last edited by reborn649; 12-28-2013 at 12:47 AM..
  #8  
Old 12-28-2013, 12:27 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
My bias aside, it's a ridiculous notion and you know this. You should probably stop making non-classic suggestions that require massive amounts of coding/overhead from Rogean.
I'm pretty sure one raid force moving from encounter to encounter is about a million times more classic than a raid force logging from one set of camped out alts to another.

Also it would be extremely obvious from the kill logs if anyone was breaking the rules.
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  #9  
Old 12-28-2013, 12:20 AM
Reguiy Reguiy is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
Confused by how this is different from current variance?
Every mob would repop at the same time every time. It's like repops only mobs do not pop on any other days other than repop days.

Also, I don't think we as a guild have "Taken" a stance on how the raid scene should go. Some of our more vocal members in this whole thing actually are officers who are vehemently against a rotation, as it would discourage competition. One of the unique things about EQ classic (imo) is you can actually compete for mobs.
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  #10  
Old 12-28-2013, 12:27 AM
Mud Mud is offline
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+1

Simulated patch days (=weekly repops) would give smaller guilds a chance to actually compete. This is especially relevant after Rogean's announcement -- VP will now have to be considered right off the bat by the guilds that compete there. Before, VP would be saved for the end of a repop due to trainers staving off any attempts to kill dragons there.

Simulated patch days/repops are completely classic and was one of the funnest aspects of raiding on live.
Last edited by Mud; 12-28-2013 at 12:35 AM..
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