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  #51  
Old 12-27-2013, 01:23 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
"remaining competitive" is the problem. you don't even realize what is going on. IT IS NOT COMPETITIVE. you guys don't even know what that means anymore.

tracking for 4 days, bat-phoning at 4am, logging in fully buffed characters at the mob spawn point, and then trying to dick over the other guild by using shady ass FTE tactics, then to run logs, have camera crews working fraps angles, and to pretty much post a giant ass petition AND / OR RNF thread about the encounter as standard procedures.

=not competing, but rather being psychotic, and about pixels
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Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
You guys are counting out Taken without even giving them a chance. It also makes the barrier of entry on every 'casual scum' kill much, much less difficult. Would BDA take most of the 'casual scum' kills? MAYBE at first. but at least people looking to enter and get kills would be on a closer mobilization/numbers/organization level to their competition.

by the logic you guys are using, BDA is just going to get all the 'casual' targets in alartis proposal anyway, right?
Nothing would stop the Casuals from "rotating" these mobs as they have preached for years.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #52  
Old 12-27-2013, 01:23 PM
lazcar lazcar is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Sounds like marxism!

EQ is a capitalistic game.
Obviously you don't see things aren't working in this manor.
  #53  
Old 12-27-2013, 01:25 PM
Ungriim Ungriim is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
"remaining competitive" is the problem. you don't even realize what is going on. IT IS NOT COMPETITIVE. you guys don't even know what that means anymore.

tracking for 4 days, bat-phoning at 4am, logging in fully buffed characters at the mob spawn point, and then trying to dick over the other guild by using shady ass FTE tactics, then to run logs, have camera crews working fraps angles, and to pretty much post a giant ass petition AND / OR RNF thread about the encounter as standard procedures.

=not competing, but rather being psychotic, and about pixels
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  #54  
Old 12-27-2013, 01:25 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
Obviously you don't see things aren't working in this manor.
You are a Marxist with a Manor? Hmmmmmm, the proletarians have nothing to lose but their chains.
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #55  
Old 12-27-2013, 01:26 PM
Elements Elements is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
I'd like to suggest that the draco/sev/tal/etc mobs that get left up are the FIRST spawns of the month so that there is no confusion or silly counting. When the clock ticks over to 12:00 AM est on the first of the month, those next spawns are left up for 24 hours for the "casual" guilds. If they are still up 24 hours after pop they become open to anyone. If a guild kills 2nd spawn onward in the month then they remove themselves from the casual pool. So if guild X kills Trak, or Inny, or what ever later in the month then they are not eligible for the first spawn of the next month being left up for at least 24 hours for the casuals.

VS/Trak/CT/VP remain competitive.
Since some of the more casual folks seem bent on having a rotation, they could try and work out a rotation for the first spawns of every month if they so desire.
  #56  
Old 12-27-2013, 01:26 PM
Ungriim Ungriim is offline
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Is 3 years worth of CT not enough for you? FFS
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  #57  
Old 12-27-2013, 01:26 PM
Ravager Ravager is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
1 or 2 naggys a month.


1 vox imo due to the fact that server-wide raids have never really won with her. Last TMO suspension she was up for awhile. We do want to keep the spawn timers going.
That's in the neighborhood of what I was thinking.
  #58  
Old 12-27-2013, 01:27 PM
Lammy Lammy is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Sirken why can't you guys agree to just run that repop script that rogean did once every week or two?

You know that on repops a) casual scum get a lot of mobs and b) douchebaggery is hugely reduced and c) there is no need for elaborate agreements?

Why is this not on the table?
This is the one that makes most sense to me.
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  #59  
Old 12-27-2013, 01:27 PM
Elements Elements is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
If you want to share and be "competitive", I propose this:

Rotation system, where the top two guilds are slotted together and maybe even more often. Or a SLot for competition and the guilds that like to compete can compete on those days and not enter the rotation for their free mobs.

Might go like this:

CT:
week 1: Competitive (tmo and ib can jerk each other off and fiddle fuck around with trains and shit)
week 2: taken
week 3: bda
week 4: divinity
week 5: competition
This is pretty much what we have been proposing, except week 1: non FE/IB/TMO, rest of the month competitive.
  #60  
Old 12-27-2013, 01:27 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Ungriim [You must be logged in to view images. Log in or Register.]
Is 3 years worth of CT not enough for you? FFS
There is never enough CT. Ever. Darkwood trunks x1000 AON x10
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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