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Old 12-23-2013, 02:54 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
So TMO should be allowed to kill Draco/Gore in the future if they reform? Yes/no? This knocks against Rogean thinking all of this loot is destroyed or not needed 2 years later, or done just to prevent others from getting it.

Taken/Divinity get next crack at Trak? Yes/no? This knocks against improvement in the raid scene rather than just the #2 guild moving up in position with TMO gone.

Even if they do not reform fully, take advantage of this opportunity to address the real problems and make sure the right things happen.
Real problem = 1000+ Players waiting on new content.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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Old 12-23-2013, 03:06 PM
Nirgon Nirgon is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Real problem = 1000+ Players waiting on new content.
Yeah, and the community is being left to pull its hair out and resolve a "fair" system (old mobs are still dropping best in slot for new blood to all guilds, even if they are easy to kill).

On a true classic time line, these problems would be GREATLY alleviated. But you must make due.
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Old 12-23-2013, 03:21 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah, and the community is being left to pull its hair out and resolve a "fair" system (old mobs are still dropping best in slot for new blood to all guilds, even if they are easy to kill).

On a true classic time line, these problems would be GREATLY alleviated. But you must make due.
Have multiple player types on the server with multiple goals and multiple styles of play.
Rotations have no real viability as they punish the uber guilds and promote minimized raid guilds. Its not a good solution after 4 years of variance.

EQ is based on mob scarcity. Every loot or achievement has meaning because of the lack of people who have done or have looted *this*.

The problem is Classic wasn't designed to have 1000+ able raiders exist on 18 or so raid mobs.

The only way to have enough raid mobs for the current server is probably twice-weekly repops. But, that just explodes the amount of loot on the server, and de-values the massive effort guilds like IB/FE/TMO and to a smaller extent Taken/Bda have put into the scene.

Does anyone disagree that effort should be rewarded?

Another option is to add instancing(if its even possible). But, that isn't classic EQ and removes competition which alienates a good 300+ of our most-active and long term players.

Maybe a third option is to Beef up some mobs. 32kHP dragons is a trivial concept for any guild on the server who puts in a bit of time to get some numbers and resist gear. This also isn't classic but it might provide some form of tier system and alleviate the boredom of 18 second kills.

Velious, in a big way, will alleviate much of this raid problem. Less scarcity, and significantly tougher mobs, not to mention 4-5 armor farms, plus an opening up of current Kunark lockdown.

Maybe a solution is to petition Nilbog to allow more people to help him dev. Velious KEEPS being extended in a large part to Dev's availability. I know there are many many people here who would be able to help this project, even if only an hour a day.
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Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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